Primal Summoner

"This isn’t a battle. It’s a hunt. And you’re not the hunter."

Prerequisite: Druid

Perhaps you were raised in the wilderness and learned to summon beasts to serve as your hunting companions. Perhaps your community needed protection, and you learned the ways of summoning animal guardians at a moment’s notice. Or it could be that you grew up hearing the whispers of animal spirits and are a master at calling them to your side. Whatever your route to the path of the primal summoner, you seek a mastery over summoned beasts that other druids do not possess. Some of your abilities help your beasts act on their instincts, whereas other abilities help you command those beasts with even greater skill.

The primal slayer that you learn to control at the peak of your power is an ancient spirit. It might not be the most mighty creature you learn to summon, but its ability to change its shape echoes the versatility of your power.


    Feral Ways (11th level): When your summoned creatures use their instinctive effects, they regain hit points equal to your Wisdom modifier and gain a +2 power bonus to any attack rolls that are part of those effects.
    Primal Summoner Action (11th level): When you spend an action point to take an extra action, you can give a single standard action command to one of your summoned creatures as a free action.
    Move as One (16th level): When you move using a move action, one of your summoned creatures can move its speed.

Primal Summoner Attack 11Redfang Prophecy

You cause your enemy to feel teeth crunching through bone. Your summoned creature then heightens that enemy’s pain.

Encounter        Implement, Primal, Psychic
Standard Action      Ranged 5

Target: One creature

Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier psychic damage. Until the end of your next turn, your summoned creatures deal extra damage against the target equal to your Wisdom modifier.

Primal Summoner Utility 12Tightened Control

The bond between you and your summoned beasts grows stronger, strengthening them.

Daily        Primal, Stance
Minor Action      Personal

Effect: Until the stance ends, your summoned creatures gain a +2 power bonus to attack rolls and damage rolls, except when such rolls are part of an instinctive effect.

Primal Summoner Attack 20Summon Primal Slayer

Fast, lethal, and capable of changing its shape, the primal slayer s an extension of your deadly will.

Daily        Implement, Primal, Summoning
Standard Action      Ranged 5

Effect: You summon a Large primal slayer in an unoccupied space within range. The primal slayer has speed 8. You can give the primal slayer the following special commands. On the turn you summon the primal slayer, you give either command as part of using this power.

  Standard Action: The primal slayer changes size to Large if it was Medium and gains a burrow speed of 6, and it then shifts 2 squares and attacks: melee 2; targets one or two creatures; Wisdom vs. AC; 2d12 + Wisdom modifier damage.

  Standard Action: The primal slayer changes size to Medium if it was Large and gains a fly speed of 8 and can hover, and it then shifts 2 squares and attacks: melee 1; targets one creature; Wisdom vs. Reflex; 3d10 + Wisdom modifier damage.

Instinctive Effect: If you haven’t given the primal slayer any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it attacks an adjacent enemy. It makes the first attack if it is Medium and the second if it is Large.

Published in Primal Power, page(s) 56.