Prince of Genies
Elemental origin or training in Diplomacy
Your life took a turn for the strange when you discovered a minor treasure containing an elemental spirit. The being trapped inside promised you much in exchange for its freedom, offering anything in its power to grant. Freeing the spirit is not so easy, since potent wards keep it imprisoned. So you came to an arrangement with it. You will search for a way to free it, and it will help you complete your quests.
PRINCE OF GENIES PATH FEATURES Genie in a Bottle (11th level)
: You gain a +1 power bonus to skill checks and saving throws. Wishful Action (11th level)
: When you spend an action point to take an extra action, you gain a +2 bonus to the next attack roll, saving throw, or skill check you make before the end of your next turn. Luck of the Genies (16th level)
: Whenever you roll a natural 1 on a saving throw or a skill check, you can reroll it.
Prince of Genies Attack 11Genie’s Intercession
An elemental spirit rushes forth to punish your attacker and then propels you and a comrade to safer spots.
Encounter Elemental, Teleportation
Immediate Reaction Melee 1
Trigger: You are hit by an enemy adjacent to you.
Target: The triggering enemy
Attack: Highest ability modifier + 4 vs. Reflex
Level 21: Highest ability modifier + 6 vs. Reflex
Hit: 2d6 + your highest ability modifier damage, and you push the target up to 2 squares.
Miss: Half damage.
Effect: You and one ally adjacent to you each teleport up to 5 squares.
Prince of Genies Utility 12Limited Wish
Name your desire, and the genie provides it.
Minor Action Close burst 1
Target: You or one ally in the burst
Effect: Choose one of the following.
The target regains the use of an expended encounter utility power.
The target treats its next miss before the end of the encounter as a hit.
The target gains a +2 power bonus to all defenses until the end of the encounter.
The target gains training in one skill of his or her choice until the end of the encounter.
Prince of Genies Attack 20Genie’s Gift
The genie’s vessel pops open, releasing a powerful elemental spirit that catches your enemies by surprise.
Daily Charm, Elemental
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Highest ability modifier + 5 vs. Will
Hit: The target is dazed (save ends).
Miss: The target is dazed until the end of your next turn.
Effect: You or one ally in the burst gains an action point that must be used before the end of your next turn or it is lost.
Published in Heroes of the Elemental Chaos, page(s) 135.