Psionic Binder

"I am your prison. From me there is no escape."

Prerequisite: Ardent

Though no chains bind them, your enemies become your prisoners. You are a psionic binder, a living prison whose thoughts are as strong as adamantine bonds. When you engage your foes, you redirect their thoughts inward, forming mental walls to constrain their thoughts and root them to the spot. You can keep your enemy imprisoned long enough for your allies to close in and deliver whatever justice the foe deserves.

The aberrant menace is a wily threat, slipping unseen into the mortal world and spreading its corrupting influence to foment unrest and mutation wherever it goes. No matter how many aberrant monsters are destroyed, others spawn to spread wickedness. The only answer is containment. By pinning down the threat, you can destroy it, one monster at a time.

By no means are your efforts exclusive to aberrant enemies. Any who stand against you in your single-minded pursuit deserve your dread attention.


    Constant Jailer (11th level): Whenever you hit an immobilized creature with a melee or a close attack, that creature can’t make saving throws on its next turn against effects that immobilize.
    Imprisoning Action (11th level): When you spend an action point to make an attack and the attack hits, the target is also restrained (save ends).
    Paragon Power Points (11th level): You gain 2 additional power points.
    Crushing Walls (16th level): While you are adjacent to an immobilized enemy, that enemy grants combat advantage.

Psionic Binder Attack 11Binding Strike

Your strike binds the enemy’s mind with psionic chains.

Encounter        Augmentable, Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn.

Augment 2

  Hit: 2[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn.

Psionic Binder Utility 12Executioner's Summons

With your enemy pinned down, you call forth the executioner to give it a quick end.

Encounter        Psionic, Teleportation
Move Action      Close burst 5

Requirement: You must be adjacent to an immobilized enemy.

Target: One ally in the burst

Effect: You teleport the target to a square adjacent to an immobilized enemy adjacent to you. Until the end of your next turn, the target gains +2 power bonus to attack rolls against that enemy and a power bonus to damage rolls against it equal to your Wisdom modifier.

Psionic Binder Attack 20Perfect Prison

Your foe’s thoughts collapse under the terrifying weight of your attack.

Daily        Fear, Psionic, Weapon, Zone
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and the target is dazed and slowed (save ends both).

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of your next turn. Dazed creatures cannot leave the zone. As a move action, you can move the zone 3 squares.

Sustain Minor: The zone persists.

Published in Player's Handbook 3, page(s) 39.