"I am your prison. From me there is no escape."Prerequisite:
Though no chains bind them, your enemies become your prisoners. You are a psionic binder, a living prison whose thoughts are as strong as adamantine bonds. When you engage your foes, you redirect their thoughts inward, forming mental walls to constrain their thoughts and root them to the spot. You can keep your enemy imprisoned long enough for your allies to close in and deliver whatever justice the foe deserves.
The aberrant menace is a wily threat, slipping unseen into the mortal world and spreading its corrupting influence to foment unrest and mutation wherever it goes. No matter how many aberrant monsters are destroyed, others spawn to spread wickedness. The only answer is containment. By pinning down the threat, you can destroy it, one monster at a time.
By no means are your efforts exclusive to aberrant enemies. Any who stand against you in your single-minded pursuit deserve your dread attention.
PSIONIC BINDER PATH FEATURES Constant Jailer (11th level)
: Whenever you hit an immobilized creature with a melee or a close attack, that creature can’t make saving throws on its next turn against effects that immobilize. Imprisoning Action (11th level)
: When you spend an action point to make an attack and the attack hits, the target is also restrained (save ends). Paragon Power Points (11th level)
: You gain 2 additional power points. Crushing Walls (16th level)
: While you are adjacent to an immobilized enemy, that enemy grants combat advantage.
Psionic Binder Attack 11Binding Strike
Your strike binds the enemy’s mind with psionic chains.
Encounter Augmentable, Psionic, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn.Augment 2
Hit: 2[W] + Charisma modifier psychic damage, and the target is immobilized until the start of your next turn.
Psionic Binder Utility 12Executioner's Summons
With your enemy pinned down, you call forth the executioner to give it a quick end.
Encounter Psionic, Teleportation
Move Action Close burst 5
Requirement: You must be adjacent to an immobilized enemy.
Target: One ally in the burst
Effect: You teleport the target to a square adjacent to an immobilized enemy adjacent to you. Until the end of your next turn, the target gains +2 power bonus to attack rolls against that enemy and a power bonus to damage rolls against it equal to your Wisdom modifier.
Psionic Binder Attack 20Perfect Prison
Your foe’s thoughts collapse under the terrifying weight of your attack.
Daily Fear, Psionic, Weapon, Zone
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and the target is dazed and slowed (save ends both).
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of your next turn. Dazed creatures cannot leave the zone. As a move action, you can move the zone 3 squares.
Sustain Minor: The zone persists.
Published in Player's Handbook 3, page(s) 39.