Radiant Servant

Prerequisite: Cleric

You become the light of your god in the world, shining divine illumination into every dark corner and deep shadow. When you use your radiant powers, your countenance glows with the brightness of the sun.


    Illuminating Attacks (11th level): You can score a critical hit with cleric attacks and radiant servant attacks on a roll of 19–20, but only if they have the radiant keyword.
    Radiant Action (11th level): When you spend an action point to take an extra action, you can also choose an enemy within 5 squares of you. That enemy takes ongoing 10 radiant damage (save ends).
    Lasting Light (16th level): Any saving throws made by demons or undead creatures to remove effects you have placed on them take a -2 penalty.

Radiant Servant Attack 11Solar Wrath

Radiant light explodes from you like a flare, evaporating shadows and dealing illuminating damage to everything around you.

Encounter        Divine, Implement, Radiant
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: 2d6 + Wisdom modifier radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn.

Update (4/25/2011)
Updated to match Class Compendium.

Radiant Servant Utility 12Healing Sun

A healing sun shines forth from you, repairing the wounds of your allies while keeping creatures of darkness at bay.

Daily        Divine, Healing, Radiant, Zone
Standard Action      Close burst 2

Effect: The burst creates a zone of bright light that lasts until the end of your next turn. You or any ally who ends his or her turn in the zone regains hit points equal to 5 + your Charisma modifier. A demon or an undead creature that ends its turn in the zone takes 5 + your Charisma modifier radiant damage.

Sustain Standard: The zone persists until the end of your next turn.

Special: The zone ends at the end of your turn if you are bloodied.

Radiant Servant Attack 20Radiant Brilliance

You fire a brilliant ray of searing light into a foe, igniting that foe and briefly turning it into a small sun.

Daily        Divine, Implement, Radiant
Standard Action      Ranged 20

Target: One creature

Attack: Wisdom vs. Reflex

Hit: 3d10 + Wisdom modifier radiant damage.

Effect: At the start of your next turn, the target is the center of a burst 5 attack that affects only your enemies (not including the target): Wisdom vs. Will; 3d10 radiant damage on a hit, and half damage on a miss.

Published in Player's Handbook, page(s) 73, Class Compendium.