Rakehell Duelist

"I can see that you are eager to die, but you’ll have to wait until I finish my drink."

Prerequisite: Fighter

You are a rakehell duelist because you’re the best at what you do. With a weapon in each hand, you rely on fast footwork and skillful parries. You scorn combatants who need half an hour to strap on heavy armor before they can do battle. By the time other warriors are ready, you can dispatch three sets of opponents and two flagons of ale. Knowing that a fight is around the corner, you make sure you’re prepared and that you enjoy life while you can.

You have won riches and fame by going up against deadly opponents. Although your talents have earned you the means to retire to a life of luxury, you find that your pursuit of the good life seems to end up causing fights. For a rakehell duelist, that’s the point. Boasting, gambling, and courting the attractive and the wealthy is fun because it can result in being challenged to a duel.

Your reputation attracts a constant stream of aspiring duelists seeking to test themselves against a master. A rakehell duelist usually relishes each opportunity to confirm that he or she is still on top, mercilessly dispatching any ambitious upstarts.


    Duelist's Guard (11th level): While wearing light armor or chainmail, you gain a +1 bonus to AC against enemies marked by you.
    Main Gauche Action (11th level): When you spend an action point to take an extra action, you can make a melee basic attack with an off-hand weapon as a free action before or after the extra action.
    Marked Opportunity (16th level): If an adjacent enemy marked by you shifts or makes an attack that doesn’t include you as a target, it grants combat advantage to you until the end of your next turn.

Rakehell Duelist Attack 11Sly Charge

Rather than run into your waiting enemy, you flick a small weapon at it first to distract it as you rush in.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Effect: You charge and make the following attack in place of a melee basic attack. If you’re wielding a light thrown weapon, you can make a ranged basic attack against the target with that weapon as a free action before the charge. If the ranged attack hits, the target grants combat advantage to you until the start of your next turn.

  Target: One creature

  Attack: Strength vs. AC

  Hit: 2[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier.

Rakehell Duelist Utility 12Main Gauche Parry

Lesson twenty-three of the tempest technique—a well-timed parry with a light blade can save life and loin.

Encounter        Martial
Immediate Interrupt      Personal

Requirement: You must be wielding two melee weapons, one of which is a light blade that has the off-hand property.

Trigger: An enemy hits you with a melee attack

Effect: You gain a +4 bonus to AC and Reflex until the start of your next turn.

Rakehell Duelist Attack 20Stay Mobile

You dart in to deliver a stinging blow to your enemy, then spring back out of harm’s way.

Daily        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage.

Effect: Until the end of the encounter, whenever the target misses you with a melee attack, you can shift 1 square as a free action.

Published in Martial Power 2, page(s) 26.