Reaving Axe Savant

"The only answer is to fight fire with fire."

Prerequisite: Ranger, Reaving Axe Student feat

You have grown up on the edge of society, living a life that forced you to perform deeds you want to forget. Combat was not a choice but a means of survival. You might have once been a pirate or a highway brigand. Now, you turn your talents against any that remind you of the monster you used to be. You bring the fight to your foe and don’t discriminate against opponents. An enemy is an enemy, from a simple cutthroat to the vilest warlord.

You don’t consider it your job to protect the weak and innocent; plenty of others accept that role. Your expertise is in understanding the ways of scoundrels and raiders, for their methods were once your own. You don’t follow a lofty code or care how others see you—you fight dirty, and it suits you.

Your fight is with pirates that raid fishing villages, criminal organizations that collect protection money, or invading bands of drow that seek slaves for their Underdark homes. You need no rank and have no desire to be limited by any hierarchy. Interference from government slows down what you need to do. You might not be a traditional hero, but you fight traditional villains.

REAVING AXE SAVANT PATH FEATURES

    Raider's Action (11th level): When you spend an action point to take an extra action, you can make a basic attack as a free action against one creature that is prone, slowed, immobilized, or restrained before or after the extra action.
    Unfair Advantage (Reaving Axe Savant) (11th level): Slowed or immobilized creatures grant combat advantage to you, and you gain a +2 bonus to melee attack rolls against prone creatures.
    Turn the Tables (16th level): Whenever you save against an effect, your quarry grants combat advantage until the end of your next turn.

Reaving Axe Savant Attack 11Raider's War Cry

You lunge at your foe with a bloodthirsty yell and a vicious attack, slamming your enemy to the ground.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Effect: You knock the target prone.

Special: When charging, you can use this power in place of a melee basic attack.


Reaving Axe Savant Utility 12Dread Quarry

You spy a new enemy and swear an oath to bring it down.

Daily        Martial
Minor Action      Ranged sight

Target: The nearest enemy to you that you can see

Effect: Using your Hunter’s Quarry, you designate the target as your quarry. Until the target is no longer your quarry, your Hunter’s Quarry deals one extra die of Hunter’s Quarry damage to the target.


Reaving Axe Savant Attack 20Cheap Shot

You strike your foe in a vulnerable area to cause crippling pain.

Daily        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage. If the target is granting combat advantage to you, it is weakened and dazed (save ends both).

Miss: Half damage. If the target is granting combat advantage to you, it is dazed until the end of your next turn.


Published in Martial Power 2, page(s) 51.