Redeemer of the Damned

"I do not stand against evil alone. At my side stand the souls of my tiefling ancestors, once cursed to eternity in hell but now seeking salvation for their crimes. Against this force, no evil can escape for long."

Prerequisite: Tiefling, any primal class

You channel the the damned spirits of your tiefling ancestors to battle evil.

Those most responsible for the evils of Bael Turath paid with their souls, and yet others who did not shoulder the same responsibility were swept down to the Nine Hells in the bargain. Though far from innocent, these tiefling spirits seek redemption for the evils done to the world in the name of their empire. Their crimes are not your own, but they are your legacy, and you are determined to help your ancestors repay their debt.

The worlds of the living and of the spirits each bear wounds left by Bael Turath. With the help of tiefling souls seeking salvation, perhaps you can heal these wounds. And if you can turn a few mortals away from the path of evil in time to save their souls, so much the better. After all, the burning grip of the devils is not so strong that it can claim souls the world wants saved.


    Calling Souls to Battle (11th level): You can spend an action point to teleport yourself and up to five willing allies that you can see to any squares adjacent to a single enemy within 10 squares that you can see. Each teleported character gains combat advantage against that enemy until the end of your next turn.
    Redeemer's Reward (11th level): Each time you reduce a nonminion enemy to 0 hit points, you or one ally adjacent to you (or to your spirit companion, if you have one) gains a +2 bonus to defenses and saving throws until the end of your next turn.
    Spirit Shielding (16th level): You gain necrotic resistance equal to 5 + one-half your level.

Redeemer of the Damned Attack 11Your Doom Awaits

The spirits speak to the souls of your foes, uttering words of the damnation that lies ahead for them.

Encounter        Fear, Implement, Primal, Psychic
Standard Action      Close burst 3

Attack: Strength or Wisdom vs. Will

Hit: 3d10 + Strength modifier or Wisdom modifier psychic damage, and the target is dazed until the end of its next turn.

Redeemer of the Damned Utility 12Spirit of Sacrifice

Sensing danger, your ancestor spirit whisks an injured person to safety, using its own primal energy to invigorate him or her.

Encounter        Primal, Teleportation
Immediate Reaction      Close burst 10

Trigger: You or an ally within 10 squares is hit by an attack

Target: The triggering character

Effect: You teleport the target 5 squares. The target gains temporary hit points equal to your Strength or Wisdom modifier + one-half your level.

Redeemer of the Damned Attack 20Firesoul Salvation

You entreat the Nine Hells for souls in search of salvation to aid your cause and earn peace.

Daily        Conjuration, Fire, Healing, Primal
Standard Action      Close burst 10

Effect: You conjure four fiery spirits in search of redemption. Each spirit appears in a different square within the burst. The spirits last until the end of your next turn. An enemy that ends its turn adjacent to or within the square of a spirit takes ongoing fire damage equal to your Strength or Wisdom modifier (save ends). An ally who spends a healing surge while adjacent to or within the square of a spirit regains extra hit points equal to 10 + your Strength or Wisdom modifier, and that spirit departs the world.

Sustain Minor: The spirits persist.

Published in Player's Handbook Races: Tiefling, page(s) 20.