Reforged Soul

Prerequisite: Elemental origin or Born of the Elements feat

However you came by your elemental nature—by birth or through exposure to elemental magic—you are now an elemental creature. Exploring your heritage and testing its limits increases your personal power as well as your ability to command the magic flowing from the Elemental Chaos. The more you grow in power, the stronger the plane’s hold on you becomes.

REFORGED SOUL PATH FEATURES

    Chaos-Touched (11th level): At the end of each extended rest, roll a d10 and consult the following table. You gain resist 10 to the damage type you rolled, and your reforged soul attack powers gain this damage type. The benefit lasts until the end of your next extended rest.
d10Damage Type
1-2Acid
3-4Cold
5-6Fire
7-8Lightning
9-10Thunder

    Surging Action (11th level): When you spend an action point to make an extra attack, that attack deals 1d6 extra damage if it is a close or area attack, or 1d10 extra damage if it is a melee or ranged attack. This extra damage has a damage type matching the type you rolled for your Chaos-Touched feature. The extra damage increases to 2d6 and 2d10 at 21st level.
    Embraced by Chaos (16th level): You roll twice and use both results when you use your Chaos-Touched feature. When you get a duplicate result, choose any other damage type instead.
    You are also able to speak, read, and write Primordial fluently.

Reforged Soul Attack 11Elemental Cascade

You release the potential raging within you as a crackling cascade of untamed energy.

Encounter        Elemental
Standard Action      Melee 1 or Ranged 10

Target: One creature

Attack: Highest ability modifier + 4 vs. Reflex
    Level 21: Highest ability modifier + 6 vs. Reflex

Hit: 2d10 + your highest ability modifier damage.

Miss: Half damage.

Effect: Roll a d20. On a 10 or higher, you can repeat this attack once against a different target within range.


Reforged Soul Utility 12Flowing Chaos

You exude the power of the elements to aid your nearby allies by enhancing the lethality of their attacks.

Daily        Aura, Elemental
Minor Action      Personal

Effect: You activate an aura 1 that lasts until the end of the encounter. While in the aura, you and each ally gain a +3 power bonus to damage rolls that include acid, cold, fire, lightning, or thunder.


Reforged Soul Attack 20Elemental Flood

Energy pours out from you in a terrible flood, burning, freezing, and destroying anything in its path.

Daily        Elemental, Varies, Zone
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Highest ability modifier + 5 vs. Reflex

Hit: 3d8 + your highest ability modifier damage.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of your next turn. Any enemy that enters the zone or ends its turn there takes 10 damage of the types rolled for your Chaos-Touched feature (a creature can take this damage only once per turn).

Sustain Minor: The zone persists until the end of your next turn.


Published in Heroes of the Elemental Chaos, page(s) 136.