Resurgent Wilder

"I will stand! I will fight! If every bone in my body breaks and the sandstorm strips my flesh, still I will stand and fight!"

Prerequisite: Wilder theme

Practitioners of the Way form connections between their minds and bodies that allow them to go beyond their physical limits. Wilders with strong inborn talents have the strongest connection, and hurting such an individual causes his or her psionic power to flare even brighter. Some wilders have returned after being exiled to the desert, walking tall when they should be nothing but piles of picked-clean bones. Others have become notorious for their battle prowess, taking on wave after wave of enemies and dispatching each more viciously than the last.
    As your foes attack, your mind surges and you feel your muscles and senses burn with new strength. With every cut and bruise you suffer, more power rushes over you, making your mind more dangerous and protecting or healing your damaged body.

RESURGENT WILDER PATH FEATURES

    Reinvigorating Surge (11th level): Whenever you score a critical hit, you can spend a healing surge.
    Volatile Action (11th level): When you spend an action point to make an extra attack, until the end of your next turn attacks against targets of that extra attack can score a critical hit on a roll of 19–20.
    Volatile Surges (16th level): Your at-will psionic attack powers can score a critical hit on a roll of 18–20.

Resurgent Wilder Attack 11Resurgent Repulsion

After suffering your opponents’ attacks, you strike back, frying one with a psychic assault that prevents it from concentrating.

Encounter        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Will

Hit: 3d8 + ability modifier psychic damage, and the target is slowed and takes a -2 penalty to attack rolls against you until the end of your next turn. If this attack is a critical hit, the target is also dazed (save ends).


Resurgent Wilder Utility 12Critical Insight

You foresee your enemy’s doom.

Daily        Psionic
Minor Action      Close burst 5

Target: One enemy in the burst

Effect: Until the end of your next turn, when you or any ally hits the target with an attack, you can choose to end this effect and make that attack a critical hit.


Resurgent Wilder Attack 20Shards of Strength

Your psionic power overcomes all restraints, flooding out and manifesting shards of psionic force that surround your body.

Daily        Force, Implement, Psionic
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Primary ability vs. Reflex

Hit: 3d8 + ability modifier force damage. The target takes ongoing 5 damage, and attacks against the target can score a critical hit on a roll of 18-20 (save ends both).

Miss: Half damage.


Published in Dark Sun Campaign Setting, page(s) 76.