Sage of Fate's Bonds

"Every combat creates bonds between attacker and defender, bonds between allies. I see these bonds."

Prerequisite: Swordmage, aegis of ensnarement class feature

You can see the invisible bonds that connect creatures to the things around them. Your ability to recognize where these bonds are strongest and weakest gives you the power to strengthen or sever a bond when necessary. Your unique sight lets you see the paths that lie behind the world, and thus by cutting a creature’s bond to the world, you can send a foe or an ally hurtling along a hidden path.
You are a master of gaining tactically advantageous positions in combat. You look for a central position on the battlefield from which you can utilize all your powers and abilities to send creatures careening through extradimensional space. You are concerned with terrains and obstacles only insofar as you can use them to your advantage.
Using your aegis of ensnarement, you thwart your foes’ movements and leave them reeling. You can unleash a vicious jolt of magical feedback that shocks your foes. As a sage of fate’s bonds, you want powers that allow you to mark as many foes as possible with your aegis of ensnarement, thereby giving you control of the battlefield and the power to dole out numerous jolts of lightning.

SAGE OF FATE'S BONDS PATH FEATURES

    Bond of Fury (11th level): When a creature marked by your aegis of ensnarement hits with an attack that does not include you as a target, you can deal 2d8 + your Intelligence modifier lightning damage to the creature as an immediate reaction.
At 21st level, this damage increases to 3d8 + your Intelligence modifier.
    Bond of Transport (11th level): When you spend an action point to take an extra action, you can teleport one creature that is adjacent to you 5 squares, or you can teleport one creature that is marked by your aegis of ensnarement 5 squares.
    Bond of Escape (16th level): When a creature marked by your aegis of ensnarement hits an ally with an attack that does not include you as a target, you can teleport the ally 5 squares as an immediate reaction.

Sage of Fate's Bonds Attack 11Foe Binder

You slash at two nearby foes, and your attacks bind them to you.

Encounter        Arcane, Weapon
Standard Action      Melee weapon

Target: Two creatures

Attack: Intelligence vs. AC

Hit: 2[W] + Intelligence modifier damage, and the target is marked by your aegis of ensnarement. Marking the target does not remove the mark on another target already affected by your aegis of ensnarement.


Sage of Fate's Bonds Utility 12Protective Bond

You raise a magical ward over one of your allies, allowing you to summon that individual to your side and offer protection.

Daily        Arcane, Teleportation
Minor Action      Close burst 10

Target: One ally in the burst

Effect: Until the end of the encounter, whenever the target is hit by an attack, as an immediate interrupt you can teleport the target 5 squares to a space that must be adjacent to you.


Sage of Fate's Bonds Attack 20Deadly Ensnarement

An enemy might have thought to ignore you, but when you show up behind it and unleash a deadly attack, you teach it otherwise.

Daily        Arcane, Teleportation, Weapon
Immediate Reaction      Melee weapon

Trigger: An enemy marked by you and within 10 squares of you hits or misses an ally

Target: The triggering enemy

Effect: You teleport the target to a space that must be adjacent to you. The target grants combat advantage to you until the end of your next turn.

Attack: Intelligence vs. AC

Hit: 5[W] + Intelligence modifier damage.

Miss: Half damage.


Published in Arcane Power, page(s) 66.