Sand Reaver

"Before I’m done, I’ll kill your friends, your family, even your kank. I’ll rip up every stone, tear down every building. I won’t stop until you and everyone you love are dead."

Prerequisite: Wasteland nomad theme

The deserts of Athas are breeding grounds for raiders, brigands, and bloodthirsty savages of all kinds. In a world where it takes backbreaking labor to scratch out a living from the dusty soil and countless people live under the shadow of famine and starvation, many creatures find it easier to get what they need by taking it from others. Most sand reavers operate in small bands, since large tribes can’t support themselves on the slim pickings of the deserts. Other reavers move from band to band and region to region, seeking out the easiest prey and most reliable companions they can find. Life among the marauding tribes is often brutal and short; the day a warrior fails to keep up with the march or take his next meal from the tribe’s latest victim is the day he is left behind, abandoned to his fate.
    As a sand reaver, you are a wolf of the wilderness, a lean and hungry predator. You are familiar with the harsh laws of the desert bands and always ready to react to sudden violence—or begin it, if need be. You are regarded as an outlaw and an enemy to all civilized creatures, and your life is forfeit in any city-state you enter if you are identified for who and what you are. The best of your kind are outlaws with a glimmer of purpose and a rough code of honor, sworn to protect each other and to steal only from those who have goods to spare. The worst are rabid jhakars and ragged kestrekels without a single redeeming virtue. Where you fall on this scale is, of course, up to you.
    Whether you chose a life in the desert or found it forced on you, your experiences leave you changed. Your softness, mercy, and empathy are gone, and in their place is only ruthless determination. But your struggles leave you stronger, tougher, and better able to withstand any difficulty you encounter. Above all, you are a survivor, and the wastes are your home.


    Bloodlust Action (11th level): When you spend an action point to make an attack, you gain a +2 bonus to any attack roll made against a bloodied target.
    Relentless Reaver (11th level): You add your primary ability modifier to your healing surge value.
    Unspeakable Bloodlust (16th level): Whenever you hit a bloodied creature with a melee attack, that creature takes a -2 penalty to attack rolls until the end of your next turn.

Sand Reaver Attack 11Reckless Fury

Friend and foe alike must flee to escape your wild rage and whirling weapons.

Encounter        Primal, Weapon
Standard Action      Close burst 1

Target: Each creature in the burst

Attack: Primary ability vs. AC

Hit: 2[W] + ability modifier damage. If the target ends its next turn adjacent to you, it provokes an opportunity attack from you.

Effect: You grant combat advantage until the start of your next turn.

Sand Reaver Utility 12Bloody Harvest

Each foe you drop adds power to your destructive melee attacks.

Daily        Primal, Stance
Minor Action      Personal

Effect: You assume the bloody harvest stance. Until the stance ends, each time you reduce an enemy to 0 hit points with a melee weapon attack, you gain a bonus to the next damage roll you make with a melee weapon attack before the end of your next turn. The bonus equals your primary ability modifier.

Sand Reaver Attack 20Reaving Brutality

Your brutal attack leaves the enemy with a difficult choice—stand and fight, or flee the battlefield.

Daily        Healing, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Primary ability vs. AC

Hit: 4[W] + ability modifier damage, and the target cannot shift (save ends).

Miss: Half damage, and the target cannot shift until the end of your next turn.

Effect: If the target is bloodied but still conscious after you use this power, you can spend a healing surge as a free action.

Published in Dark Sun Campaign Setting, page(s) 73.