Scale-Breaker

Prerequisite: Fighter

The lone warrior raising sword and shield against a fearsome wyrm is one of the most iconic images of dragon-slaying. You have trained long and hard to serve as that warrior, though with the intent of facing dragons alongside allies, not alone. Your martial tactics and techniques are such that even the deadliest dragons would do well to fear you.

SCALE-BREAKER PATH FEATURES

    Dragon-Slayer's Action (11th level): You can spend an action point to reroll an attack roll against a dragon, or to end a condition currently affecting you that originated from a dragon, and that a save can end. Using this feature replaces the normal action point benefit of taking an extra action.
    Guardian Ally (11th level): Each ally adjacent to you gains a +2 shield bonus to Reflex defense against close and area attacks while you wield a shield.
    Dragon Hammer (16th level): When you hit an enemy, that enemy takes a -1 penalty to Fortitude defense until the end of your next turn. If that enemy is a dragon, it also takes a -1 penalty to AC until the end of your next turn.

Scale-Breaker Attack 11Grounding Strike

Your strikes ensure that your foe can’t escape into the skies.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage. You can also deal +1[W], or the target cannot fly until the end of your next turn. If the target is flying when it loses the ability to fly, it falls.


Scale-Breaker Utility 12Bear the Brunt

You leap upon your ally, protecting him from the searing acid that washes over your back.

Encounter  
Immediate Interrupt      Personal

Trigger: An adjacent ally is hit by a close or area attack

Effect: You are hit by the attack instead, and your ally is unaffected by the attack.


Scale-Breaker Attack 20Scale-Shattering Strike

With a mighty shout, you deliver a blow that sends cracks running through the dragon’s scales, as though they were little more than glass.

Daily        Martial, Reliable, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage. The target takes a -4 penalty to AC and gains vulnerable 5 all (save ends both).

Aftereffect: If the target is a dragon, it takes a -4 penalty to AC and gains vulnerable 5 all until the end of its next turn.


Published in Dragon Magazine 369, page(s) 48.