Scion of the All-Spirit

"The All-Spirit fills me with understanding of all things. I will now teach you about these things."

Prerequisite: Warden

Although many wardens acknowledge the All-Spirit in name, you welcome the All-Spirit into the very core of your being, transforming yourself into the strong right hand of the All-Spirit and seeking to bring the truth of the All-Spirit to bear in everything you do.

Becoming a scion of the All-Spirit is a transformative experience that shapes you in myriad ways. You shrug off the seemingly inconsequential minutiae of your mortal existence in favor of embracing the greater spirit that subsumes all creation. Although you still exist in corporeal form, you develop a spiritual communion with the All-Spirit that reshapes your essence and combines your soul with the greatest primal spirit. You are a pure representative of the All-Spirit, seeking to protect the natural world by channeling the power you have been granted by the All-Spirit.

SCION OF THE ALL-SPIRIT PATH FEATURES

    All-Spirit Action (11th level): When you spend an action point to take an extra action, you become insubstantial and gain phasing until the end of your next turn.
    All-Spirit Strike (11th level): Whenever you score a critical hit, your damage ignores all the target’s resistances, including insubstantial.
    Share the All-Spirit (16th level): Whenever you spend a healing surge, one ally within 5 squares of you makes a saving throw with a bonus equal to your Constitution modifier.

Scion of the All-Spirit Attack 11Voice of the All-Spirit

Your attack resonates with the voice of the All-Spirit, rendering your foes prone for future attacks.

Encounter        Primal, Thunder, Weapon
Standard Action      Close burst 2

Target: Each enemy in the burst

Attack: Strength vs. Fortitude

Hit: 1[W] + Strength modifier thunder damage, and the target falls prone. The target is deafened and marked until the end of your next turn.


Scion of the All-Spirit Utility 12All-Spirit Step

The All-Spirit beckons to your enemies as you slip out of trouble.

Encounter        Primal, Teleportation
Move Action      Personal

Effect: You mark each enemy adjacent to you and then teleport your speed. You must end this teleport adjacent to at least one enemy you marked with this power.


Scion of the All-Spirit Attack 20Form of the All-Spirit

Your body becomes a miasma of primal spirits encompassing animal, plant, weather, and elemental aspects in equal parts. Your new form reaches out to your allies and strikes at your foes.

Daily        Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the All-Spirit until the end of the encounter. While you are in this form, you gain a +1 power bonus to all defenses. In addition, you and each ally adjacent to you gain resist 5 to all damage.
Once during this encounter, you can use the All-Spirit Attack power while you are in this form.


All-Spirit Attack

Daily      Polymorph, Primal, Weapon
Standard Action      Melee weapon

Requirement: The power Form of the All-Spirit must be active in order to use this power.

Effect: Before the attack, you teleport your speed.

Target: One creature

Attack: Strength vs. Will

Hit: 2[W] + Strength modifier damage, and the target is dominated until the end of your next turn.

Miss: Half damage, and the target is dazed until the end of your next turn.


Published in Dragon Magazine 386, page(s) 43.