Seasons' Herald

"The armies of the mortal world march and conquer, but in time, each falls. The seasons march forever."

Prerequisite: Shaman, call spirit companion power

Night follows day, winter follows summer, and death follows life. These are the basic truths of the primal world. For those who understand this fact and watch closely, Great Watcher provides inspiration and guidance, revealing omens of what is to come. Shamans who have the gifts of insight and prophecy often become great political or military leaders by using these talents wisely.

As a seasons’ herald, you embrace the future, whether it’s promising or dreadful. You don’t shy away from ill omens. Accepting what lies ahead and having the determination to prepare for it form the bedrock of your beliefs.

You follow the path of adventure out of a sense of duty to your people and to the natural world. Looking into the future to prepare for the present, you seek out evil before it develops into a larger threat. As a wandering prophet or a simple helper, you travel to those places where you are most needed to maintain the natural order, whether doing so requires stopping war, ending a drought, or preventing unnatural creatures from entering the world through a planar breach.


    Seasons' Herald Action (11th level): You can spend an action point to allow an ally within 5 squares of you to take a standard action instead of taking an extra action yourself.
    Watch the Omens (11th level): You and each ally within 5 squares of you gain a +2 bonus to initiative checks.
    Turn of Seasons (16th level): When an enemy reduces an ally within 5 squares of you to 0 hit points or fewer, another ally of your choice within 5 squares of you regains 5 + your Wisdom modifier hit points.

Seasons' Herald Attack 11Balance of Life

Your spirit companion restores balance by taking from a foe what that foe took from an ally.

Encounter        Implement, Primal, Spirit
Immediate Reaction      Melee spirit 1

Trigger: An enemy adjacent to your spirit companion deals damage to your ally

Target: The triggering enemy

Attack: Wisdom vs. Reflex

Hit: The target takes damage equal to the damage it dealt to your ally.

Seasons' Herald Utility 12Read the Omens

You scan the area, mindful of any omen that might prove useful in charting your next action.

Encounter        Primal
Free Action      Personal

Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and don’t roll a 20

Effect: The next time you would roll a d20 before the end of your next turn, use the result of the triggering die roll instead.

Seasons' Herald Attack 20Inevitable Winter

You call spirits of death and winter, commanding them to surround a foe to sap its vitality.

Daily        Implement, Primal
Standard Action      Ranged 10

Target: One creature

Attack: Wisdom vs. Will

Hit: 3d10 + Wisdom modifier damage.

Miss: Half damage.

Effect: When the target saves against any effect, you can roll a d20. If your roll is higher than the target’s save, the target instead fails the saving throw (save ends).

Published in Primal Power, page(s) 84.