"The armies of the mortal world march and conquer, but in time, each falls. The seasons march forever."Prerequisite:
Shaman, call spirit companion power
Night follows day, winter follows summer, and death follows life. These are the basic truths of the primal world. For those who understand this fact and watch closely, Great Watcher provides inspiration and guidance, revealing omens of what is to come. Shamans who have the gifts of insight and prophecy often become great political or military leaders by using these talents wisely.
As a seasons’ herald, you embrace the future, whether it’s promising or dreadful. You don’t shy away from ill omens. Accepting what lies ahead and having the determination to prepare for it form the bedrock of your beliefs.
You follow the path of adventure out of a sense of duty to your people and to the natural world. Looking into the future to prepare for the present, you seek out evil before it develops into a larger threat. As a wandering prophet or a simple helper, you travel to those places where you are most needed to maintain the natural order, whether doing so requires stopping war, ending a drought, or preventing unnatural creatures from entering the world through a planar breach.
SEASONS' HERALD PATH FEATURES Seasons' Herald Action (11th level)
: You can spend an action point to allow an ally within 5 squares of you to take a standard action instead of taking an extra action yourself. Watch the Omens (11th level)
: You and each ally within 5 squares of you gain a +2 bonus to initiative checks. Turn of Seasons (16th level)
: When an enemy reduces an ally within 5 squares of you to 0 hit points or fewer, another ally of your choice within 5 squares of you regains 5 + your Wisdom modifier hit points.
Seasons' Herald Attack 11Balance of Life
Your spirit companion restores balance by taking from a foe what that foe took from an ally.
Encounter Implement, Primal, Spirit
Immediate Reaction Melee spirit 1
Trigger: An enemy adjacent to your spirit companion deals damage to your ally
Target: The triggering enemy
Attack: Wisdom vs. Reflex
Hit: The target takes damage equal to the damage it dealt to your ally.
Seasons' Herald Utility 12Read the Omens
You scan the area, mindful of any omen that might prove useful in charting your next action.
Free Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and don’t roll a 20
Effect: The next time you would roll a d20 before the end of your next turn, use the result of the triggering die roll instead.
Seasons' Herald Attack 20Inevitable Winter
You call spirits of death and winter, commanding them to surround a foe to sap its vitality.
Daily Implement, Primal
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier damage.
Miss: Half damage.
Effect: When the target saves against any effect, you can roll a d20. If your roll is higher than the target’s save, the target instead fails the saving throw (save ends).
Published in Primal Power, page(s) 84.