Seer of Endings
"In my eyes, you’re already dead."Prerequisite:
Tiefling, gaze of ruin racial power
A small faction of tieflings views the world through a veil of decay that shrouds the ugly and the beautiful alike with the appearance of death and rot. Some seek ways to minimize the influence of these visions on their lives. Other blightseers embrace the knowledge that the gaze of ruin grants them. They study the appearance of a thing as it is now and as it is in its ruined state, and over time they learn to read their visions for meanings about the present. The destruction they see serves as a constant source of omens about creatures’ fates and instructions on how to bring about those fates.
Through ardent research, you have developed a catalogue of what your visions mean. How you act on this knowledge depends on your goals. The information is yours to use as a superlative assassin or as a way to avert terrible fates.
SEER OF ENDINGS PATH FEATURES Death-Seer's Action (11th level)
: When you spend an action point, one creature you can see gains vulnerable to your attacks equal to your Intelligence modifier until the end of your next turn. Weakness of the Hale (11th level)
: You always have combat advantage against any nonminion creature you can see that is not bloodied. Puissant Gaze (16th level)
: Increase the vulnerability your gaze of ruin causes by your Intelligence modifier, increase the penalty to damage rolls it causes by 2, and increase the penalty to AC it causes by 1.
Seer of Endings Attack 11Deathly Glare
Your vision of your foe’s corpse forces itself on reality, withering your victim rapidly.
Standard Action Personal
Effect: Make an attack with one of your 1st-level at-will attack powers that targets only one creature. If that attack hits its target, choose one of the following effects:
The attack deals 2d10 extra damage.
The target is weakened until the end of your next turn.
Seer of Endings Utility 12Foretold Death
Having seen your enemy’s death, you react swiftly when it comes.
Immediate Reaction Personal
Trigger: An enemy within 5 squares of you drops to 0 hit points.
Effect: You move your speed, shift 1 square, or stand up from being prone.
Seer of Endings Attack 20Visions of Death
You show your foe its own death, while forcing new vulnerabilities upon it.
Standard Action Personal
Effect: Make an attack with one of your 1st-level at-will attack powers that targets only one creature. That attack deals 3d10 extra psychic damage. If your attack misses, the target takes half damage. Regardless of whether the attack hits, the target gains vulnerable 10 to all damage (save ends).
Published in Dragon Magazine 387, page(s) 56.