Serene Initiate

"Only when the mind is calm and the passions stilled can the divine purpose be understood. Never do I wield my sword in anger—only in necessity."

Prerequisite: Avenger, oath of enmity power

You have chosen to follow a path of contemplation and calm. Some heroes are ruled by their passions, but you seek a disciplined approach to your quests. You are not emotionless, but you believe that you should rule your emotions instead of being ruled by them. Anger, despair, fear—all turn the mortal heart away from the divine will. Likewise, you must remain vigilant against excesses of mirth, desire, or pride. You believe that powerful emotions and worldly attachments entangle the spirit with the mortal realm and keep you from paying attention to what is most important.

Although you are slow to anger and careful in your actions, you are no pacifist. The world is full of dangers that must be met with force, and you are a warrior sworn to the service of the divine. When violent action is necessary—as it all too often is—you battle your enemies with dispassionate efficiency. You see no reason to waste words on those who can’t or won’t listen, or to extend mercy to those who would try to exploit it.
Between adventures, you strive to set an example of moderation and piety. Many serene initiates are cloistered monks who pass their days in monasteries, leading lives of self-discipline and prayer until they are needed to confront darkness again.

SERENE INITIATE PATH FEATURES

    Calm Eye (11th level): When you spend an action point to use an at-will attack power, that attack deals 2d10 extra damage.
    Serene Edge (11th level): When you miss your oath of enmity target with an encounter attack power, the attack deals damage to the target equal to your Dexterity modifier.
    Certain Cut (16th level): When you miss your oath of enmity target with an at-will attack power, the attack deals damage to the target equal to your Dexterity modifier.

Serene Initiate Attack 11Defining Cut

Your deadly calm shapes the battle.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One or two creatures

Attack: Wisdom vs. AC. If one of the targets is your oath of enmity target, both targets are treated as your oath of enmity target for this attack.

Hit: 3[W] + Wisdom modifier damage. Until the end of your next turn, the target takes 10 damage the first time it uses an attack other than a basic attack.


Serene Initiate Utility 12Deadly Calm

Without malice, without anger, each blow is delivered as smoothly and perfectly as a one-word prayer.

Daily        Divine, Stance
Minor Action      Personal

Effect: Until the stance ends, when you make two attack rolls because of oath of enmity and both would hit, the target takes extra damage equal to one-half your level.


Serene Initiate Attack 20Heaven's Edge

Your strike wins the favor of your deity, which in turn guides your weapon against your sworn foe.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage. Before the end of the encounter, when you are next able to make two attack rolls because of your oath of enmity, you can instead make three attack rolls and use the result you prefer.

Special: If you have no encounter attack powers available when you use this power, it is reliable.


Published in Divine Power, page(s) 25.