Shadow Assassin

Prerequisite: Rogue

You become a killing machine, striking from the shadows with deadly and bloody efficiency, and turning attacks against you into pain and suffering for your enemies. You believe in doing unto others before they can do unto you, and you know how to deliver punishment as only a striker can.

SHADOW ASSASSIN PATH FEATURES

    Shadow Assassin’s Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
    Shadow Assassin’s Riposte (11th level): When an enemy adjacent to you misses you with a melee attack, you can take a free action to deal damage to that enemy. The damage equals your Dexterity modifier.
    Bloody Evisceration (16th level): Your Sneak Attack damage increases by 1d6 against a bloodied enemy.

Shadow Assassin Attack 11Killer's Eye

You strike with a killer’s eye, seeking to take down your enemy as quickly and efficiently as possible.

Encounter        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling.

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 2[W] + Dexterity modifier damage, or 3[W] + Dexterity modifier damage if the target hasn’t taken any actions during the encounter.


Update (10/4/2011)
Updated in Class Compendium.

Shadow Assassin Utility 12Bad Idea, Friend

The first time an enemy attacks you, that opponent discovers just how bad an idea that is.

Daily        Martial
Immediate Interrupt      Personal

Trigger: An adjacent enemy makes a melee attack against you for the first time during this encounter, and you are not granting combat advantage.

Effect: You gain a +10 power bonus to all defenses against the enemy’s attack. If the attack misses, the enemy takes double your Shadow Assassin’s Riposte damage.


Update (10/4/2011)
Updated in Class Compendium.

Shadow Assassin Attack 20Final Blow

Your enemy is seriously wounded. This shot will finish it off.

Daily        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling.

Target: One bloodied creature

Attack: Dexterity vs. Reflex

Hit: 5[W] + Dexterity modifier damage, and you shift a number of squares up to your Charisma modifier. You must end this shift adjacent to an enemy.

Miss: Half damage.


Update (10/4/2011)
Updated in Class Compendium.


(10/4/2011)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 128, Class Compendium.