Shadow Captain

"My soldiers do not tire, thirst, or anger. If you cross me, your soul will join their ranks."

Prerequisite: Warlord

Not all heroic warriors walk in the light. As a shadow captain, you know there is strength to be found in darkness. Among the lost souls, you gain the power to command shadows. Spirits carry out your wishes on the battlefield, and those forces are strong and disciplined.

SHADOW CAPTAIN PATH FEATURES

    Shadow Captain's Action (11th level): When you spend an action point to take an extra action, you and an ally within 5 squares of you deal 1d6 extra necrotic damage on melee attacks until the end of your next turn. Increase this damage to 2d6 at 21st level.
    Shadow's Reconnoitering (11th level): Shadowy spirits constantly whisper to you, describing the unseen. You gain a +2 bonus to Perception checks and a +2 bonus to Insight checks.
    Inspiring the Invisible Legion (16th level): When you score a critical hit, the target of the attack is harried by shadows, causing the creature to grant combat advantage to any attacker until the end of your next turn.

Shadow Captain Attack 11Underworld Gambit

Shadows writhe around your weapon, infusing your attack with necrotic energy that deprives your enemy of strength.

Encounter        Necrotic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Primary Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage. Make a secondary attack against the target.

  Secondary Attack: Charisma + 2 vs. Reflex

  Hit: Charisma modifier necrotic damage, and the target is weakened until the end of your next turn.


Shadow Captain Utility 12Shadow Guardians

Soldiers of shadow heed your call and aid your defenses.

Daily        Conjuration, Necrotic, Shadow
Standard Action      Ranged 10

Effect: You conjure a number of shadow soldiers equal to your Intelligence modifier (minimum 1) that last until the end of your next turn. Each shadow soldier appears in an unoccupied square within range. The shadow soldiers provide cover to allies but not enemies. An enemy that enters a shadow soldier’s square is immobilized (save ends).

Sustain Minor: The shadow soldiers persist. As a move action, you can move each shadow soldier a number of squares equal to your Charisma modifier (minimum 1).


Shadow Captain Attack 20Shadow Turncoat

With a single strike, you tear off a shadowy piece of your opponent. That shadow then rebels against its former master.

Daily        Conjuration, Reliable, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and you conjure a shadow in an unoccupied square adjacent to the target. Until the end of the encounter, each time you hit the target, a new shadow is created and the old one is destroyed.
    The shadow is a reflection of the target. It has the defenses, immunities, resistances, speed, and melee basic attacks of the target. The shadow also has the same type and keywords, though it has the shadow origin. The shadow has 1 hit point, and a missed attack never damages the shadow. You control the shadow as a free action, which acts on your turn and has one standard action.


Published in Manual of the Planes, page(s) 146.