Wizard, one or more illusion powers
Illusions trick the mind to evoke physical results. You have found that the interplay of shadow and illusion makes spectral images into true threats. You delight in tricking both the minds and bodies of your foes, constantly blurring the line between what is illusion and what is real.
SHADOW SHAPER PATH FEATURES Mind and Body (11th level)
: Any illusion attack powers you use that target Will can target Fortitude instead. Night Terror (11th level)
: You gain the night terror power. Nightmares Made Real (11th level)
: When you spend an action point to use a 1st-level at-will illusion attack power against a single target, the attack deals maximum damage if it hits. Never-Ending Nightmare (12th level)
: You gain the never-ending nightmare power. Spectral Dominance (16th level)
: While an enemy is subject to the effect of any of your illusion attacks, you gain combat advantage against that enemy. Nightscape (20th level)
: You gain the nightscape power.
Shadow Shaper Attack 11Night Terror
You draw forth a nightmare from your foe’s mind that leaves it vulnerable, and which acts as a conduit for your power.
Encounter Arcane, Fear, Illusion, Necrotic, Psychic, Shadow
Standard Action Ranged 10
Target: One creature
Effect: The target takes necrotic and psychic damage equal to your Intelligence modifier, and it is dazed until the end of your next turn. You can use the target’s space as the origin for the next close or melee implement attack power you use before the end of your next turn.
Shadow Shaper Utility 12Never-Ending Nightmare
By focusing on an illusion just about to fade, you imbue it with the power of shadow to ensure that your enemies’ agony persists.
Encounter Arcane, Illusion, Shadow
Minor Action Personal
Effect: Choose an illusion effect you created that would end at the end of your current turn. The effect instead lasts until the end of your next turn.
Shadow Shaper Attack 20Nightscape
Tendrils of shadow reach out to entwine your foes, shrouding them in the stuff of nightmares.
Daily Arcane, Illusion, Implement, Psychic, Shadow, Zone
Standard Action Area burst 2 within 20 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier psychic damage, and the target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain for your enemies. You and your allies gain partial concealment while in the zone.
Published in Heroes of Shadow, page(s) 149.