Shadowblade

"The dark is my weapon."

Prerequisite: Assassin

You are a shadowblade, an assassin capable of crafting the raw stuff of the night into a deadly weapon. At your command, the shadows twist and sway. With a gesture, you can craft a shadowblade, a weapon of pure darkness that is as sharp as any blade of steel. As long as a shadow is near you, you are never unarmed.

With your shadowblade, you can slice the raw stuff of a foe’s shadow. With each cut, you extract part of that essence, and at a foe’s death you can infuse that shadow with a magical effect. At your command, the shadows you have harvested appear as looming shades to distract a foe, swirl around you to shield you from sight, or reach forth like hungry apparitions to douse torches and lanterns.

SHADOWBLADE PATH FEATURES

    Master of Shadows (Shadowblade) (11th level): When you reduce any enemy to 0 hit points with your shadowblade, you gain a gloom shard. As a minor action, you can expend a gloom shard to gain one of the following effects.
    You gain combat advantage against an adjacent enemy until the end of your turn.
    You gain a +5 bonus to the next Stealth check you make this turn.
    You douse a light source until the end of your next turn. The light source must be within 10 squares of you and must be no larger than a lantern.
    You can have up to five gloom shards at a time. After an extended rest, your unexpended gloom shards vanish, but you gain a gloom shard.
    Shadowblade Action (11th level): When you spend an action point to take an extra action, you gain combat advantage for all your attacks until the end of your turn, and as your last action of the turn, you can teleport 10 squares as a free action.
    Weapon of the Night (11th level): As a minor action, you can create a shadowblade. It is a light blade with the light thrown property, a +3 proficiency bonus, 1d8 damage, and a range of 5/10. You are proficient in its use. The shadowblade disappears if you are not touching it at the end of your turn.
    Eyes of the Night (16th level): You gain darkvision.

Shadowblade Attack 11Soul Reaver

Your shadowblade bites deeply into your foe, cutting through flesh, soul, and shadow.

Encounter        Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. AC, or Dexterity vs. Reflex if you make this attack with your shadowblade.

Hit: 3[W] + Dexterity modifier damage, and you gain a gloom shard.


Shadowblade Utility 12Veil of Unsight

Shadows swirl around you, making you or an ally impossible to see.

Encounter        Illusion, Shadow
Minor Action      Melee touch

Target: You or one ally

Effect: The target becomes invisible until the end of your next turn.


Shadowblade Attack 20Shadow Curse

You utter a dark curse upon your foe as you strike it. At your bidding, the shadows you have carved from your enemies leap on that foe like rabid dogs.

Daily        Necrotic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. AC, or Dexterity vs. Reflex if you make this attack with your shadowblade.

Hit: 3[W] + Dexterity modifier.

Miss: Half damage.

Effect: Until the end of the encounter, you can expend a gloom shard once per turn as a minor action to deal 5 + your Dexterity modifier necrotic damage to the target and gain combat advantage against it until the end of your turn.


Published in Dragon Magazine 379, page(s) 32.