Prerequisite: Any arcane class

You became a shadowthief when you fell victim to a curse that stole your own shadow away, replacing it with a dark hunger for the shadows of other creatures. You now use your arcane knowledge to seek and draw strength from those shadows, fueling the magic on which your dark power is built.


    Harvest of Shadows (11th level): When you spend an action point to make an attack that allows you to use your Shadow Feast path feature, you gain two shadows when you use Shadow Feast instead of one shadow.
    Shadow Feast (11th level): Whenever you reduce an enemy to 0 hit points with an arcane attack power, you gain one shadow. You can have multiple shadows, and they last until the end of the encounter.
    As a free action, you can spend up to four of these shadows to gain a power bonus to your next attack roll, damage roll, or saving throw. This bonus is equal to 1 per shadow spent.
    Shadow Lance (11th level): You gain the shadow lance power.
    Shadowcursed (11th level): You gain a +2 bonus to all defenses against shadow attack powers and against the attacks of shadow creatures and undead.
    Shadow Walk (Shadowthief) (12th level): You gain the shadow walk power.
    Decisive Darkness (16th level): Whenever you bloody an enemy or score a critical hit against an enemy, you gain one shadow.
    Shadowcurse Cataclysm (20th level): You gain the shadowcurse cataclysm power.

Shadowthief Attack 11Shadow Lance

A potent spike of darkness lances out at your foe, sundering its life force for your own use.

Encounter        Arcane, Implement, Necrotic, Shadow
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence or Charisma vs. Fortitude

Hit: 2d10 + Intelligence or Charisma modifier necrotic damage.

Effect: You gain one shadow. If the attack hits, you instead gain two shadows. If the attack reduces the target to 0 hit points, you instead gain three shadows. These shadows are in addition to the ones you gain from your Shadow Feast path feature.

Shadowthief Utility 12Shadow Walk

The shadows of the creatures you have slain unfurl across the battlefield, forming a path that only you can walk.

Encounter        Arcane, Shadow, Teleportation
Move Action      Personal

Requirement: You must have at least one shadow available to spend.

Effect: You spend at least one shadow and teleport up to 5 squares plus 2 squares per additional shadow spent.

Shadowthief Attack 20Shadowcurse Cataclysm

You raise your hands to the sky, calling down a storm of shadow against your foes.

Daily        Arcane, Implement, Necrotic, Shadow
Standard Action      Close burst 10

Target: One enemy in the burst; for every two shadows you spend, this power targets an additional enemy in the burst.

Attack: Intelligence or Charisma vs. Fortitude

Hit: 5d6 + Intelligence or Charisma modifier necrotic damage, and the target is immobilized (save ends).

Miss: Half damage, and the target is immobilized until the end of your next turn.

Published in Heroes of Shadow, page(s) 150.