Sigil Carver

"By carving sigils of strength and power into the air, I support my allies and foretell the doom of my foes."

Prerequisite: Swordmage, aegis of shielding class feature

Bereg-arnadh is the ancient eladrin art of drawing calligraphy with a blade. Bodyguards of the legendary eladrin queen Suiradrun were the first to use bereg-arnadh, and the practice has since become more widespread. Practitioners of this arcane tradition inscribe magical, glowing characters of Rellanic script into the air with their blades. These hovering runes are charged with arcane power from the calligrapher. The sigils hover for a short time, emitting a lambent radiance that evokes protection for allies or enmity toward foes.
Your mastery of the flying sword makes you an ideal practitioner of bereg-arnadh. Whether you studied texts to learn the art yourself, or you earned the right to study under a master of bereg-arnadh, you have gained the ability to wield the arcane art on the battlefield. On the tip of your blade, you sculpt runes, the mere sight of which strikes fear into your adversaries.

SIGIL CARVER PATH FEATURES

    Bolstering Sigil (11th level): Any allies adjacent to you gain a +2 power bonus to all defenses.
    Energizing Sigil (11th level): When you spend an action point to take an extra action, one ally within 5 squares of you can roll a saving throw against each effect on him or her that a save can end.
    Punishing Sigil (16th level): Whenever an enemy marked by you within 5 squares of you hits an ally who is adjacent to you, you can make a melee basic attack against that enemy as an opportunity action. You can make the attack even if the creature is beyond your normal reach.

Sigil Carver Attack 11Aegis Sigil

You etch the air with sigils of power. The runes linger for a moment and then burn into a struck foe.

Encounter        Arcane, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 3[W] + Intelligence modifier damage.

Effect: Until the end of the target’s next turn, it is marked by your aegis of shielding. Marking the target does not remove the mark on another target already affected by your aegis of shielding.


Sigil Carver Utility 12Sigil of Safety

Just as your ally is about to suffer a blow, you carve a few quick runes in the air and transport the ally out of harm’s way.

Encounter        Arcane, Teleportation
Immediate Interrupt      Close burst 5

Trigger: An attack hits an ally within 5 squares of you

Target: The ally who was hit

Effect: You teleport the target to a space within 5 squares of you. The target gains a +4 bonus to all defenses against the triggering attack.


Sigil Carver Attack 20Sigil of Enmity

Your rune-enhanced weapon strike marks a foe as the nemesis of you and your allies, making attacks against it more potent.

Daily        Arcane, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 2[W] + Intelligence modifier damage.

Effect: Until the end of the encounter, when any of your allies hits the target with a melee attack during his or her turn, the attack deals 2d6 extra damage.


Published in Arcane Power, page(s) 67.