Silver-Tongued Scoundrel

"If anyone had to catch me, good sir, I’m delighted it was someone of your abilities. Pray tell, how did you manage it?"

Prerequisite: Trained in Bluff and Diplomacy

Almost every scoundrel relies on their wit and their words to some extent, but you have refined them to a cutting edge. Your mouth is a sharper weapon than your sword, and you rely on it at least as much.

You might be a con artist, looking to earn your way in the world at the expense of others. You could be a diplomat, a spy, or a master of disguise. Or perhaps you developed these skills accidentally, discovering as you adventured that you preferred wars of wits to battles of blades.

SILVER-TONGUED SCOUNDREL PATH FEATURES

    Deceptive Action (11th level): When you spend an action point to take an extra action, you also gain combat advantage against one enemy you can see until the end of your next turn. In addition, you score a critical hit against this enemy on a natural roll of 18–20 until the end of your next turn.
    Fast-Talker (11th level): The first time you succeed on a Bluff or Diplomacy check in each encounter, one ally you can see gains a +5 power bonus to his or her next Bluff or Diplomacy check before the end of the encounter.
    Deceptive Challenge (16th level): You can roll a Bluff check or Diplomacy check in place of your standard initiative check.

Silver-Tongued Scoundrel Attack 11Diverting Taunt

Your bewildering and enraging taunts distract your target from far more devastating attacks to come.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Effect: The target grants combat advantage for this attack.

Attack: Highest ability vs. AC

Hit: 2[W] + highest ability modifier damage, and the target grants combat advantage and cannot make opportunity attacks until the end of your next turn.


Silver-Tongued Scoundrel Utility 12Master Negotiator

Through careful study of body language, intonations, and other subtle clues, you can tailor your own efforts to your adversary.

Daily        Martial
Standard Action      Personal

Effect: Choose Bluff or Diplomacy. Once per round until the end of the encounter, you can roll twice when rolling that skill and choose the higher of the two rolls.


Silver-Tongued Scoundrel Attack 20Silver Tongue, Silver Blade

Through a combination of careful strikes and witty barbs, you keep your enemy reeling.

Daily        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Highest ability vs. Reflex

Hit: 3[W] + highest ability modifier damage. In addition, you can choose one: the target takes a -2 penalty to attack rolls or grants combat advantage until the end of your next turn.

Effect: Until the end of the encounter, when you hit the target with an attack, you can choose one: the target takes a -2 penalty to attack rolls or grants combat advantage until the end of your next turn.


Published in Dragon Magazine 386, page(s) 18.