"Only the Goddess can hear your prayers, but I will do whatever I can to champion them."

Prerequisite: Any arcane or divine class that can use an implement; must worship Selûne

You follow the sometimes radiant and sometimes shadowy path of the mistress of the skies, Selûne. Through the world’s many changes, one story remains eternal: Selûne’s vigilant opposition to the machinations of her dark sister, Shar. Silverstars carry the light and hope of their goddess into the darkness, championing causes others think lost.
    Unlike many of the other gods and goddesses, Selûne is willing to share some of her power with worshipers who are not solely devoted to studying her will. Wizards, warlocks, bards, and sorcerers can become silverstars of note.
    Before the Spellplague, Selûne’s mortal concerns often centered on lycanthropes: werewolves, wereboars, werebears and other worshipers who could change into animal shapes governed by the moon. After the Spellplague, lycanthropy spiraled beyond Selûne’s benevolent control. She does what she can for its victims, but sometimes all she can do is offer a swift silver blade.


    Goddess of Changes (11th level): You are immune to diseases carried by lycanthropes. All your weapon and implement attacks count as if they were made with silvered weapons.
    Moonsparked (11th level): When you spend an action point to take an extra action, all enemies within 5 squares of you cannot benefit from concealment or invisibility until the end of your next turn.
    Open Discipline (11th level): The ability used for attack powers associated with this paragon path is the highest of your Charisma, Intelligence, or Wisdom. Characters who use the arcane power source can use their implements as normal with these powers.
    Moon Oracle (16th level): When you hit with an attack on your turn, all allies within 20 squares of you gain a +2 bonus to saving throws until the end of your next turn.

Silverstar Attack 11Tears of Selûne

You conjure a small orb of luminescent silver light that streaks to your enemy. Its power is unpredictable, but so are the moods of the moon.

Encounter        Divine, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Will, Wisdom vs. Will, or Charisma vs. Will

Hit: While you are bloodied, deal 3d10 + Intelligence, Wisdom, or Charisma modifier psychic damage. If you are not bloodied, the target is instead stunned until the start of its next turn.

Silverstar Utility 12Moonglow

Where you walk in the power of your goddess, darkness yields to silvery splendor.

Daily        Divine
Minor Action      Personal

Effect: Until the end of the encounter, darkness within 6 squares of you counts as dim light.

Silverstar Attack 20Moonfire

From overhead a spiraling column of cold, white light descends against your foe. Even as it consumes the wicked, your allies are soothed by its cool glow.

Daily        Divine, Healing, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Reflex, Wisdom vs. Reflex, or Charisma vs. Reflex

Hit: 4d10 + Intelligence, Wisdom, or Charisma modifier radiant damage, and all allies within 5 squares of the target regain hit points equal to one-half your level + your Charisma modifier.

Miss: Half damage, and all bloodied enemies within 5 squares of the target take radiant damage equal to your Charisma modifier.

Published in Forgotten Realms Player's Guide, page(s) 61.