Snapping Testudo

"Only one shield? I might as well fight naked!"

Prerequisite: Fighter, proficiency with shields

Both legend and conventional wisdom suggest that dwarves first developed the style of fighting that exchanged a weapon for an extra shield. Being stalwart by nature, they appreciated a tactic that might favor those who stand fast. Being stubborn by nature, they vigorously pursued something counterintuitive until they made it work.

The other races only experimented with the testudo style as tales of the dwarf testudos’ exploits began to spread. Today, members of all races can become testudos, but all still study the teachings of those first dwarf masters.

As a snapping testudo you exchange some of your damage potential for extreme defense and greater control of the battlefield. With your awe-inspiring shields and savvy, you force your enemies to fight where you want them to fight, and then cripple them whether or not they oblige.

SNAPPING TESTUDO PATH FEATURES

    Two Shield Action (11th level): When you spend an action point to take an extra action while using two shields, you gain a +4 bonus to all defenses until the end of your next turn.
    Two-Fold Defense (11th level): While you are wielding two shields, increase the shield bonus one grants by +1.
    Behind the Shell (16th level): When you are in the way of a ranged attack against an ally, that ally has superior cover from your position instead of normal cover.

Snapping Testudo Attack 11Steel Jaws

With ferocious strength you slam your shields together, crushing opponents between them as though with enormous jaws.

Encounter        Martial
Standard Action      Melee 1

Requirement: You must be wielding two shields.

Target: One or two creatures

Attack: Strength + 6 vs. Reflex
Level 21: Strength + 9 vs. Reflex

Hit: 2d8 + Strength modifier damage, and the target is dazed until the end of your next turn.

Effect: If you hit two targets with this power, slide one 2 squares to a square adjacent to both the other target and to you.


Snapping Testudo Utility 12Shielded Aggression

While safe within your shielded shell, you attack with greater power and strike your foes harder.

Daily        Martial, Stance
Minor Action      Personal

Requirement: You must be wielding two shields.

Effect: Until the stance ends, whenever you hit an enemy while using a shield, you can choose to slide the target 1 square or increase by 1 square any forced movement that the attack already grants.


Snapping Testudo Attack 20Paddlewheel

You spin through the battlefield like a tornado, using your shields to buffet and reposition foes as you go.

Daily        Martial
Standard Action      Melee 1

Requirement: You must be wielding two shields.

Effect: You shift 2 squares.

Primary Target: One or two creatures

Primary Attack: Strength + 8 vs. Reflex

Hit: 2d10 + Strength modifier damage, and you slide the primary target 2 squares and knock the primary target prone.

Miss: Half damage, and you slide the primary target 1 square.

Effect: You shift up to 2 squares and make a secondary attack.

  Secondary Target: One or two creatures that are not primary targets

  Secondary Attack: Strength + 8 vs. Reflex

  Hit: 2d10 + Strength modifier damage, and you slide the secondary target 2 squares and knock the secondary target prone.


Published in Dragon Magazine 385, page(s) 44.