Snow Tiger

"Death comes for you with two steel fangs. The Snow Tigers are upon you!"

Prerequisite: Ranger

You have studied the ways of the Snow Tiger barbarians of the cold forests. You might count Snow Tigers among your relatives, having won their respect during your travels in their lands or as a youth fostered by the tribe. Or perhaps you befriended a Snow Tiger wanderer who taught you the woodcraft skills and fighting style of these fierce folk. You might be an enemy of the barbarians who has learned to mimic the wild fighting style of the Snow Tigers. Regardless of how you came to learn the way of the Snow Tigers, your knowledge makes you a warrior of unusual ferocity.

Like your barbarian fellows, you see little reason to use any weapon larger than a dagger. In your view, heavy armor and weapons are crutches; the true test of a warrior lies in strength and savagery. If you can’t best your foe with a dagger, why should you fare any better with a bigger piece of steel? The predators of the northern lands—bear, tiger, wolf, and griffon—have nothing more than their own fangs and claws, and few humans can match those creatures’ power and lethality.

Master of tundra and taiga, glacier and permafrost, you might be a bloody-handed reaver or a noble monster-slayer. Whichever path you choose to walk, you do so fearlessly, for you have the hard-won respect of the Snow Tiger warriors.

SNOW TIGER PATH FEATURES

    Claw Fighter (11th level): You gain a +2 bonus to damage rolls with weapon attacks that use a dagger, a katar, or a kukri. This bonus increases to +4 at 21st level.
    Snow Tiger Action (11th level): When you spend an action point to take an extra action, you can make a melee basic attack as a free action before or after the extra action.
    Tundra Strider (16th level): You gain resist 10 cold and ignore difficult terrain consisting of snow, ice, or tundra. You increase the number of healing surges you have by two.

Snow Tiger Attack 11Tiger Jump

You hurl yourself at your enemy with knives raised, dragging your foe to the ground before falling upon it with a deadly strike.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two light blades.

Target: One creature

Primary Attack: Strength vs. Fortitude (main weapon)

Hit: 2[W] + Strength modifier damage, and you knock the target prone. You can fall prone and make a secondary attack against the target.

  Secondary Attack: Strength vs. AC (off-hand weapon)

  Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn.

Special: When charging, you can use this power in place of a melee basic attack.


Snow Tiger Utility 12Iron Resolve

Your enemy’s blow fuels your resolve.

Encounter        Healing, Martial
Immediate Reaction      Personal

Trigger: An enemy hits you

Effect: You can either spend a healing surge to regain hit points, or you can spend a healing surge but not regain any hit points and make a saving throw with a +2 bonus.


Snow Tiger Attack 20Slashing Frenzy

You dive into the middle of your foes, slashing wildly with your blades. The sheer speed and ferocity of your attack terrifies enemies that survive it.

Daily        Fear, Martial, Weapon
Standard Action      Close burst 2

Requirement: You must be wielding two light blades.

Target: Each enemy in the burst you can see

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Miss: Half damage.

Effect: Until the end of your next turn, each target you hit takes a penalty to attack rolls equal to the number of targets you hit with this power.


Published in Martial Power 2, page(s) 53.