Soaring Blade

"My sword is more than a weapon—it is my spirit."

Prerequisite: Monk, trained in Acrobatics

Battle is not just a physical contest—it is a spectacle, a dance of parries and thrusts, of slashes and ripostes. True mastery of the blade adds soaring form and motion, transporting the struggle into aerial art.
    What sets you apart from earthbound combatants is your melding of discipline and precise swordplay. Your training and your psionic power grant you incredible mobility; your focus hones your edge.

SOARING BLADE PATH FEATURES

    Focused Parry Action (11th level): When you spend an action point to make an attack and the attack hits, you gain a bonus to all defenses equal to your Constitution modifier until you make an attack or until the end of the encounter.
    Soaring Blade Style (11th level): You gain a +3 bonus to Acrobatics checks. In addition, when you would make an Athletics check to climb or jump, you can make an Acrobatics check instead.
    Soaring Blade Training (11th level): You gain proficiency with all simple and military heavy blades. You can utilize a heavy blade for any monk power usable with a light blade.
    Ki Blade (16th level): You channel psionic energy through your heavy blade. After each extended rest, choose a damage type: cold, fire, or lightning. Your melee attacks using a heavy blade deal extra damage of that type equal to your Constitution modifier. In addition, when you score a critical hit using a heavy blade, the attack deals 2d10 extra damage of that type.

Soaring Blade Attack 11Sword Fall Leap [Attack Technique]

You leap across the field of combat. When you attack, your blade work cuts one enemy deeply and slashes all foes nearby.

Encounter        Full Discipline, Implement, Psionic
Standard Action      Melee touch

Requirement: You must make this attack using a heavy blade.

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 3d8 + Dexterity modifier damage, and each enemy adjacent to you takes damage equal to your Constitution modifier.


Sword Fall Leap [Movement Technique]

Encounter      Full Discipline, Psionic
Move Action      Personal

Effect: You make an Acrobatics check to jump with a +10 power bonus. You are considered to have a running start, and the distance of the jump isn’t limited by your speed.
Level 21: You make the Acrobatics check with a +20 power bonus.


Soaring Blade Utility 12Charge the Clouds

You soar above the fight, avoiding your foes’ attacks as you pass.

Encounter        Psionic
Move Action      Personal

Effect: You fly your speed. This movement does not provoke opportunity attacks. If you don’t land at the end of this movement, you fall.


Soaring Blade Attack 20Storm of Raining Blades

You are carried aloft by your psionic power, touching down three times to hack through and scatter your foes.

Daily        Implement, Psionic
Standard Action      Melee touch

Requirement: You must make this attack using a heavy blade.

Effect: Until the end of your turn, your movement does not provoke opportunity attacks. Before the attack, you fly 3 squares. If you don’t land at the end of this movement, you fall.

Primary Target: One creature

Primary Attack: Dexterity vs. Reflex

Hit: 1d8 + Dexterity modifier damage.

Effect: You fly 3 squares. If you don’t land at the end of this movement, you fall. You then make a secondary attack that is a melee touch attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Dexterity vs. Reflex

  Hit: 2d8 + Dexterity modifier damage.

  Effect: You fly 3 squares. If you don’t land at the end of this movement, you fall. You then make a tertiary attack that is a close burst 1.

    Tertiary Target: Each enemy you can see in the burst

    Tertiary Attack: Dexterity vs. Reflex

    Hit: 15 + Dexterity modifier damage, and you slide the tertiary target 2 squares.

    Miss: Half damage, and you slide the target 1 square.


Published in Psionic Power, page(s) 76.