Soldier of Conquest

"You cannot defeat me, for I draw on the strength of the Iron General."

Prerequisite: Any martial or divine class, must worship Bane

You have become a true warrior of Bane—a soldier who lives for combat and conquest. You are granted powers to aid you in that conquest, but only if you use them wisely; they’ll not do the job for you.
Even if you’re of a martial class, this paragon path’s powers are divine prayers.


    Chosen Foe (11th level): Any target that you have marked or that has an effect that you caused that a save can end grants combat advantage to you.
    Strike Them Down (11th level): When you spend an action point to take an extra action, each enemy adjacent to you grants combat advantage to you and all your allies until the end of your next turn.
    Never Falter (16th level): You gain a +2 bonus to your Will and to saves against charm and fear effects.

Soldier of Conquest Attack 11Suffer the Foe

The wrath of Bane flows through your weapon, sapping your enemy’s perseverance.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] damage, and the target takes a -2 penalty to saving throws until the end of your next turn.

Soldier of Conquest Utility 12Fell the Foe

You lash out with impossible speed, knocking the foe from his feet.

Encounter        Divine, Weapon
Free Action      Personal

Trigger: You hit and deal damage with an opportunity attack.

Effect: The attack knocks the foe prone, in addition to its normal effects. Until the end of your next turn, if the opponent attempts to stand, it provokes an opportunity attack from you if you are adjacent to the target.

Soldier of Conquest Attack 20Indomitable Assault

The faltering of your foe grants you added strength and speed.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] damage.

Miss: Half damage.

Effect: After resolving the attack, move up to your speed and make a secondary attack against a different target in reach.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength vs. AC

  Hit: 1[W] damage.

  Special: If your primary attack with this power reduced the target to 0 hit points or fewer, a hit with this secondary attack deals 4[W] damage on a hit instead.

Published in Dragon Magazine 372, page(s) 36.