Soul Binder

Death is not always the end. Not until the fight is over.

Prerequisite: Any arcane, divine, or shadow class; must worship Nerull

For those who devote themselves to Nerull, the nature of the Reaper becomes clear. These few can access a shard of Pluton—a domain of the restless dead unclaimed by the Raven Queen—and bend it to their will. For a true worshiper of Nerull, few higher rewards exist.
    As a soul binder, you have bound a soul to your service. The soul might be that of an enemy whose torment you wish to prolong, a loved one whose company you wish to keep, or a friend whom you’re saving from a vile afterlife. Regardless of your reasons, the soul must protect and serve you.

SOUL BINDER PATH FEATURES

    Call Bound Soul (11th level): You gain the call bound soul power.
    Soul-Bound Action (11th level): When you spend an action point, your bound soul can also take a standard action.
    Touch of Pluton (11th level): You can choose for your attacks that deal necrotic damage to also deal radiant damage.
    Overflowing Soul (12th level): You gain the overflowing soul power.
    Death Is the Source (16th level): Whenever your attack or that of your bound soul drops a nonminion enemy below 1 hit point, you gain temporary hit points equal to 5 + one-half your level. As a free action when you gain the temporary hit points, you can transfer some or all of these hit points to your bound soul.
    Gray Legionnaires (20th level): Gain the gray legionnaires power.

Soul Binder Attack 11Call Bound Soul

You call the soul bound to serve you into the physical realm.

Encounter        Divine, Summoning
Minor Action      Ranged 5

Effect: You summon your bound soul into an unoccupied space within range. The soul is an ally to you and your allies.
    The soul lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the bound soul’s description. You must have line of effect to the soul to command it. When you command the soul, you and the soul share knowledge but not senses.
    When the soul makes an attack roll or a check, you make the roll using your statistics, not including any temporary bonuses or penalties.
    The soul lasts until it drops below 1 hit point. At that time, you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, the soul lasts until you dismiss it as a minor action or until the end of the encounter.


Soul Binder Utility 12Overflowing Soul

Your bound soul leaves and grants your allies false life.

Encounter        Divine
Minor Action      Area burst 2 centered on your bound soul within 10

Effect: Your bound soul is dismissed, and you and each ally in the burst gain 10 temporary hit points.


Soul Binder Utility 20Gray Legionnaires

You lose touch with the physical world as you summon more souls of Pluton to serve you.

Daily        Divine, Summoning
Standard Action      Close burst 5

Effect: You summon three bound souls into unoccupied spaces within range. These souls are allies to you and your allies. You grant combat advantage while more than one of your bound souls is present.
    Each soul lacks actions of its own. Instead, you spend actions to command it mentally. When you spend an action to command one of your bound souls, each of your bound souls can also take that same type of action, choosing from the actions in the bound soul’s description.
    You must have line of effect to the soul to command it. When you command the soul, you and the soul share knowledge but not senses.
    When a soul makes an attack roll or a check, you make the roll using your statistics, not including any temporary bonuses or penalties.
    Each soul lasts until it drops below 1 hit point. At that time, you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, the soul lasts until you dismiss it as a minor action or until the end of the encounter.


Published in Dragon Magazine 427.