Soul Guide

"Let the light of righteousness guide you to your eternal reward."

Prerequisite: Cleric

You are a beacon in the darkness, one who reveals the way, and a guardian of the dead. Through your holy works, you ensure that the souls of the dead move on, free of fear and remorse, and unimpeded by sinister entities that would use them for dark deeds. You harbor a special hatred for undead, seeing them as perversions of the natural order.
    Visions of past lives—leftover fragments from those you have saved—haunt your dreams. Although the sights are unsettling, they renew your commitment to guard the souls from the dangers lurking between this world and the next.
    When you use your soul guide powers, ephemeral bits of soul materialize and swirl about you.

SOUL GUIDE PATH FEATURES

    Rebuke Soul (11th level): You can invoke the power of your deity to use rebuke soul.
    Spiritual Guidance (11th level): Instead of spending an action point to take an extra action, you can spend an action point to regain the use of an encounter power that has the radiant keyword, or you can gain an extra use of your Channel Divinity class feature.
    Weighty Soul (16th level): When you hit an insubstantial creature with a power that has the radiant keyword, that creature loses insubstantial until the end of your next turn.

Soul Guide Feature Rebuke Soul

You shock your enemies to the very foundation of their being.

Encounter        Divine, Implement, Radiant
Minor Action      Close burst 5

Channel Divinity: You can use only one channel divinity power per encounter

Target: Each creature that has the shadow origin or the undead keyword in the burst

Attack: Wisdom vs. Will

Hit: The target is immobilized until the end of your next turn. If the target has both the shadow origin and the undead keyword, it also takes 2d8 + Charisma modifier radiant damage.


Soul Guide Attack 11Soul's Enthrallment

Your holy symbol erupts with divine power, tugging on the souls of all who behold its splendor.

Encounter        Divine, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to your Charisma modifier. If the target has the shadow origin or the undead keyword, it is also dazed until the end of your next turn.


Soul Guide Utility 12Shadowbane Circle

You draw upon divine energy to summon a nimbus of holy light that is anathema to your enemies.

Daily        Divine, Radiant, Zone
Standard Action      Area burst 2 within 10 squares

Effect: The burst creates a zone of bright light that lasts until the end of your next turn. Creatures that have the shadow origin or the undead keyword treat the zone as difficult terrain. While within the zone, those creatures gain vulnerable 10 radiant or increase their vulnerability to radiant damage by 10.

Sustain Minor: The zone persists.


Soul Guide Attack 20Soul Brand

A blazing glyph appears on your enemy’s brow, emitting a holy glow that burns its corrupted soul.

Daily        Divine, Implement, Radiant
Standard Action      Melee 1

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 3d8 + Wisdom modifier + Charisma modifier radiant damage. The target takes ongoing 10 radiant damage and sheds bright light on 20 squares in all directions (save ends both). Until the target saves, any enemy takes a -2 penalty to attack rolls while adjacent to the target.

Miss: Half damage, ongoing 5 radiant damage (save ends), and no other effects.


Published in Manual of the Planes, page(s) 147.