Soul Reaper

"Fear not death, my friend, for the Raven Queen is glad to meet you on the other side."

Prerequisite: Any divine class, must worship the Raven Queen

Death is the natural course for all things, from the lowly insect to the mightiest of gods. It is not an end, of course, but a beginning—the first step onto the road into the unknown. For you, death offers little fear or concern because you are confident that the Raven Queen will shepherd you to whatever fate your long service has earned. This comfort and understanding forms the cornerstone of your beliefs, and you carry this message wherever you go, consoling the grieving or speeding those who deserve to meet the Raven Queen on their way.

SOUL REAPER PATH FEATURES

    Disrupting Attack (11th level): You ignore necrotic resistance with your divine attack powers.
    Harvesting Action (11th level): When you spend an action point to take an extra action on a turn in which you reduced a non-minion enemy to 0 hit points, you can also move your speed as a free action.
    Drawn to Death (16th level): Whenever a creature within 5 squares of you reduces another creature to 0 hit points or fewer, you can shift 2 squares toward the triggering creature.

Soul Reaper Attack 11Grave Chill

When the dead fall, you speed their souls to the Shadowfell.

Encounter        Divine, Implement
Immediate Reaction      Ranged 5

Trigger: An ally within range of you bloodies an enemy with an attack

Primary Target: The triggering ally

Effect: You shift to a square adjacent to the target and make a burst 1 attack.

  Secondary Target: Each enemy in the burst

  Attack: Strength, Wisdom, or Charisma vs. Fortitude

  Hit: The target is dazed and immobilized until the end of your next turn.


Soul Reaper Utility 12Fated Outcome

All has been foreseen because each outcome has already unfolded in the Raven Queen’s eyes.

Encounter        Divine
Immediate Interrupt      Ranged 10

Trigger: One ally within range of you misses on an attack roll, fails a saving throw, or fails a skill check.

Effect: The ally rerolls the attack roll, the saving throw, or the skill check, adding your Strength, Wisdom, or Charisma modifier to it.

Special: When you gain this power, choose Strength, Wisdom, or Charisma as the ability you use with this power.


Soul Reaper Attack 20Call of Letherna

A frigid wind moans as it swirls around you, bringing with it the malign atmosphere found only in the Raven Queen’s demesne.

Daily        Cold, Divine, Implement, Necrotic, Zone
Standard Action      Close burst 5

Target: Each enemy in the burst

Attack: Strength, Wisdom, or Charisma vs. Will

Hit: 4d6 + Strength, Wisdom, or Charisma modifier cold and necrotic damage, and you pull the target 4 squares.

Miss: Half damage.

Effect: The burst creates a zone of killing cold that lasts until the end of your next turn. Any creature that starts its turn within the zone is slowed until the end of its next turn, and it takes 10 cold and necrotic damage.

Sustain Minor: The zone persists, and you pull each enemy within the zone 1 square toward the origin of the zone’s burst.

Special: When you gain this power, choose Strength, Wisdom, or Charisma as the ability you use when making attack rolls and damage rolls with this power.


Published in Dragon Magazine 380, page(s) 63.