Speaker of the Word

"It is simple to speak the Word. Knowing how and when to use the Word—and how to ease your conscience after you unleash its power—is more complex."

Prerequisite: Invoker

You are an initiate in a rare tradition, one that embraces a unified religious concept summed up in one word of power. The Word was crafted by the gods to be a great weapon. Only the most trustworthy and compassionate invokers are taught the syllables of the Word, and even they seldom use its power. Each syllable, when spoken in the proper pitch and cadence, is a powerful prayer in its own right, and those brief tones are the most powerful weapons of your faith.

It is not enough simply to repeat the syllables that comprise the Word; to unleash its power you must desire to do so, speaking it exactly and framing the philosophical significance of each syllable in your mind as you say it. Uttering the Word unleashes dangerous divine energy, and even speakers of the Word dare not utter it in a voice louder than a whisper.

SPEAKER OF THE WORD PATH FEATURES

    Influencing Syllable (11th level): You gain a +2 bonus to Charisma-based skill checks.
    Speaker's Action (11th level): When you spend an action point to take an extra action, you can also reroll one die you roll during the same turn for an attack roll, a damage roll, a skill check, or a saving throw and use either result.
    Empowering Syllable (16th level): After you use a speaker of the Word power, you gain a +2 power bonus to attack rolls until the end of your next turn.

Speaker of the Word Attack 11Syllable of Light

You whisper an otherworldly tone, and lights swirl around you, blinding your foes and surrounding your allies in cloaks of radiance.

Encounter        Divine, Implement, Radiant
Standard Action      Close burst 2

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: 1d8 + Wisdom modifier radiant damage, and the target is blinded and deafened until the end of your next turn.

Effect: Each ally in the burst gains a +2 power bonus to all defenses and resist 5 radiant until the end of your next turn.


Speaker of the Word Utility 12Guiding Syllable

A syllable of the Word is enough to guide others’ steps.

Encounter        Divine
Minor Action      Close burst 5

Target: You and each ally in the burst

Effect: You slide the target a number of squares equal to your Intelligence modifier. The next time the target hits with an attack before the end of your next turn, you can slide the hit creature 1 square as a free action.


Speaker of the Word Attack 20The Word Spoken

In a soft voice, you intone the complete Word, unleashing sublime destruction.

Daily        Divine, Implement, Psychic
Standard Action      Area burst 3 within 10 squares

Target: Each creature in the burst

Attack: Wisdom vs. Will

Hit: 3d8 + Wisdom modifier psychic damage, and ongoing 10 psychic damage (save ends). In addition, the target fails its next saving throw before the end of the encounter.

Miss: Half damage, and ongoing 5 psychic damage (save ends).


Published in Divine Power, page(s) 76.