Spellstorm Mage

"I stand in the center of a storm you cannot see, a storm of arcane spells waiting to be snatched from the maelstrom and used as I see fit."

Prerequisite: Wizard class

To you, the arcane energy flowing through the world is like a raging storm that only you can see. Moreover, you can shape and control this arcane storm to accomplish amazing things. The storm consists of individual spells, like each drop of rain in the maelstrom, and you can pluck these spells free and direct them as you will. You are a spellstorm mage, and you stand among the arcane torrent and use it to enhance the power that you wield.

SPELLSTORM MAGE PATH FEATURES

    Extra Damage Action (11th level): When you spend an action point to take an extra action, you gain a power bonus to the damage rolls of your standard action attacks this turn. The bonus equals one-half your level.
    Storm Spell (11th level): Once per day, you can reach into the spellstorm and extract an arcane power that you have already used so that you can use it again. Make a Wisdom check. The result indicates the kind of arcane power that you can extract. You can choose to extract an arcane power associated with a lower result than the result you rolled.
    1–10: Arcane encounter utility power.
    11–15: Arcane encounter attack power.
    16–20: Arcane daily utility power.
    21 or Higher: Arcane daily attack power.
    Storm Fury (16th level): When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + your Wisdom modifier lightning damage to each enemy within 10 squares of you.

Spellstorm Mage Attack 11Storm Cage

You trap your enemies in a cage made of lightning and filled with roaring thunder.

Encounter        Arcane, Conjuration, Implement, Lightning, Thunder
Standard Action      Area burst 2 within 20 squares

Target: Each creature in the burst

Attack: Intelligence vs. Reflex

Hit: 4d6 + Intelligence modifier lightning and thunder damage.

Effect: You conjure a wall in the 16 outer squares of the burst (forming a square enclosure). The wall is 1 square high. Any creature that enters the wall or starts its turn adjacent to it takes 10 lightning damage (a creature can take this damage only once per turn). Each square of movement that includes 1 or more squares of the wall costs 1 extra square of movement. The wall does not grant cover or concealment. It lasts until the end of your next turn.


Update (2/17/2012)
Changed in December 2011 updates.

Spellstorm Mage Utility 12Sudden Storm

With a wave of your hand, you create an area of torrential rain that creatures have difficulty passing through.

Daily        Arcane, Zone
Standard Action      Area burst 2 within 20 squares

Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain and lightly obscured. As a move action, you can move the zone up to 5 squares.

Sustain Minor: The zone persists until the end of your next turn.


Spellstorm Mage Attack 20Maelstrom of Chaos

Arcane winds and a hailstorm of force energy surrounds you, battering your enemies and teleporting them from one place to another

Daily        Arcane, Evocation, Force, Implement, Teleportation
Standard Action      Close burst 5

Target: Each enemy in the burst

Attack: Intelligence vs. Fortitude

Hit: 3d8 + Intelligence modifier force damage, and you can teleport the target to a square in the burst.

Miss: Half damage.


Update (1/25/2012)
Updated in Class Compendium.


(1/25/2012)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 170, Class Compendium.