Spiral Tactician

"The circle of my fey steps encompasses one center—victory."

Prerequisite: Eladrin, warlord, Tactical Presence class feature

The Feywild, home of the eladrin, is a wondrous reflection of the world. Within that plane, beauty thrives that defies the worldly mind, but so too does evil. Eladrin are as prone to wickedness as humans are, and in a bygone age, the drow were also natives of the Feywild.
    In a time long before other great empires, eladrin faithful to Corellon fought bitter wars within the Feywild against the followers of Lolth and other evil fey. These wars culminated in what came to be known as the Last Battle of the Spiral Tower. During that clash, the Corellon loyalists finally turned the tide and a hero was born.
    Ossandrya was an eladrin squad commander when the Last Battle of the Spiral Tower began. Drow and demons had taken the mythic site during a protracted battle that saw the eladrin fighting on many fronts. Several fruitless assaults on the enemy-held tower cost Ossandrya’s superiors their lives. With reinforcements unavailable, the eladrin commander was forced to lead the remaining troops against the drow. She devised a multipronged attack that utilized the eladrin’s fey step, taking the biggest risks on herself and having no regard for the tower’s ultimate fate. In the end, Ossandrya’s efforts proved successful. Although the Spiral Tower was reduced to a blackened spindle bereft of magic, the eladrin drove the drow out for good.
    In time, the Spiral Tower was rebuilt. Ossandrya, who survived other campaigns that drove the drow out of the Feywild, eventually passed from the mortal realm. She is counted among legendary warlords. Within the ruins of the Spiral Tower, her story is recorded. Eladrin warriors across the Feywild study her brilliant strategies and tactics, many of which require fey powers.
    You have studied Ossandrya’s story and schemes, or you have intuited similar ploys thanks to your fey nature. It could be that some combination of these possibilities influenced your course in life. You have a strongly tactical mind, a sharp sense of space and timing, and the ability to adapt your powers to tactical needs. These aptitudes serve you well in your battles, leading you toward the acclaim Ossandrya has long possessed.

SPIRAL TACTICIAN PATH FEATURES

    Second Step (11th level): When you spend an action point to take an extra action, you regain the use of your fey step racial power if you have used it during this encounter.
    Spiral Timing (11th level): When you and your allies roll initiative, you can allow one ally you can see to reroll with a bonus equal to your Intelligence modifier. The ally must use the new result.
    Fey Tactics (16th level): The attack bonus provided by your Tactical Presence is equal to your Intelligence modifier (instead of one-half your Intelligence modifier).

Spiral Tactician Attack 11Fey Step Assault

You step through the Feywild to deliver a significant strike from an unexpected angle.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Reflex. If you used fey step to move adjacent to the target during this turn, you gain combat advantage for this attack and it deals 1[W] extra damage.

Hit: 2[W] + Strength modifier damage.


Spiral Tactician Utility 12Convey Ally

With fey sight, you know exactly how and where to place an ally. You can move him or her there through the Feywild.

Encounter        Martial, Teleportation
Move Action      Ranged 20

Target: One ally

Effect: You teleport the target a number of squares equal to your fey step distance.


Spiral Tactician Attack 20Spiral of Fey Death

In a moment of perfect clarity, you teleport to each nearby enemy and deliver a crushing strike.

Daily        Martial, Teleportation, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength + 2 vs. AC

Hit: 3[W] + Strength modifier damage.

Effect: You either slide the target a number of squares equal to your Intelligence modifier or deal ongoing 10 damage (save ends). You can then teleport adjacent to a different target within 3 squares of you and repeat the attack against the new target. Until you have attacked each eligible target once, you can teleport adjacent to a different target within 3 squares of your starting position and repeat the attack against the new target. You then teleport back to your starting position.


Published in Martial Power, page(s) 128.