Stalwart Knight

Prerequisite: Knight

Your training and experience have made you strong, and the time has come to use that strength to advance your standing as a knight and a defender. Perhaps the time has come to join an order (if you have not done so already) or to establish your own. Either way, the stalwart knight stands at the forefront of every battle, a vanguard against the encroaching darkness.

STALWART KNIGHT PATH FEATURES

    Level 11 Improved Power Strike (11th level): You gain one more use of power strike per encounter, but you can still use it only once per turn.
    Stalwart Action (11th level): When you spend an action point to take an extra action, you gain resist 10 to all damage until the end of your next turn.
    Stalwart Assault (11th level): During your first turn in an encounter, you gain a bonus to speed and melee weapon damage rolls equal to your Constitution modifier.
    Level 12 Stalwart Knight Greater Weapon Specialization (12th level): You gain one of the following encounter powers of your choice.
Bludgeoning Counterstrike
You gain the bludgeoning counterstrike power.

Bludgeoning Counterstrike PowerBludgeoning Counterstrike

An enemy’s missed attack throws it off balance, and it pays the price when you strike back.

Encounter      Martial
Immediate Reaction      Personal

Trigger: An enemy misses you with a melee attack while you are wielding a hammer or a mace.

Effect: You gain a +2 power bonus to attack rolls you make using a hammer or a mace against the triggering enemy. The bonus lasts until the end of your next turn.



Shielding Blade
You gain the shielding blade power.

Shielding Blade PowerShielding Blade

When you knock aside a strike, you assume a defensive position to resist your enemy’s follow-up attacks.

Encounter      Martial
Immediate Reaction      Personal

Trigger: An enemy misses you with a melee attack while you are wielding a heavy blade.

Effect: You gain a +2 power bonus to all defenses against the triggering enemy until the end of its next turn.



    Armor of Conviction (16th level): You gain resist 5 to all damage while you are bloodied.
    Tactical Focus (20th level): When you use power strike, you can slide the target 1 square, or 1 additional square if the triggering power already slides the target.

Published in Heroes of the Fallen Lands, page(s) 139.