Only a sentinel can take this paragon path.
You have now unlocked many secrets of primal magic, and in battle you and your animal companion are a fierce pair. Your mastery of primal magic grows ever stronger as you progress through this new tier.
STEADFAST SENTINEL PATH FEATURES Landwalker (11th level)
: You ignore difficult terrain. Level 11 Improved Combined Attack (11th level)
: You gain one more use of combined attack per encounter, but you can still use it only once per turn. Sentinel's Action (11th level)
: When you spend an action point to take an extra action, you or one ally within 5 squares of you can shift up to his or her speed as a free action before or after you take the extra action. During the move, the character ignores difficult terrain. Bounty of Spring (12th level)
: You gain the bounty of spring power. A Thousand Faces (16th level)
: You gain the power a thousand faces. Verdant Harmony (20th level)
: You gain the verdant harmony power.
Steadfast Sentinel Utility 12Bounty of Spring
The primal spirits grant you and your allies a healing boon.
Daily Healing, Primal
Minor Action Close burst 10
Target: You and one ally in the burst
Effect: Until the end of the encounter, each target has regeneration 5 while bloodied. As a minor action, a target can end this regeneration on himself or herself to spend a healing surge and regain additional hit points equal to your Wisdom modifier.
Steadfast Sentinel Utility 16A Thousand Faces
Your face and form shift to take on the appearance of another creature flawlessly.
At-Will Polymorph, Primal
Minor Action Personal
Effect: You alter your physical form to take on the appearance of any humanoid of your size category. You retain your game statistics in your new form. You can also transform the physical appearance of your clothing, armor, and possessions, though they must remain present and maintain the same general shape. For example, you could make your bejeweled scimitar look like a rusted relic, but you could not make it appear to be a backpack or cause it to disappear. Your new form lasts until you use this power again or until you end it as a free action.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check. You gain a +5 bonus to your check.
Special: You can use this power only once per round.
Steadfast Sentinel Attack 20Verdant Harmony
You and those around you take advantage of your harmony with nature, even as the fury of the primal spirits scours your foes.
Daily Aura, Necrotic, Primal
Standard Action Personal
Effect: You activate an aura 2 that lasts until the end of the encounter. While in the aura, you and your allies ignore difficult terrain, and each of you gains a +5 power bonus to his or her healing surge value. Any enemy in the aura that hits or misses with an attack takes 10 necrotic damage. An enemy can take this damage only once per turn.
Published in Heroes of the Forgotten Kingdoms.