Steel Ego

"This contest can end only in your defeat."

Prerequisite: Battlemind, mind spike power

Confidence is why you always win. Even when you are faced with a setback, your resolve never wavers, and you’re certain you will overcome adversity no matter how severe. Some people mistake your confidence for arrogance or foolishness, but you prove the truth of your words time and again, showing your detractors your might.

You back up your confidence with your psionic mastery, wrapping your soul, body, and mind in a barrier of willpower to deflect any attack you face, whether it strikes your body or mind. With this unwavering resolve, you can dismiss a foe’s strikes, standing undaunted before its best efforts to hurt you. And with this security, you project your personality onto those you fight, flooding their minds with the imminence of their defeat.

STEEL EGO PATH FEATURES

    Demanding Action (11th level): When you spend an action point to take an extra action, you can use your mind spike power as a free action until the end of your next turn.
    Mind Smash (11th level): Whenever you deal damage with your mind spike power, each enemy adjacent to the target takes psychic damage equal to your Charisma modifier.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Psionic Cascade (16th level): Whenever you score a critical hit, you regain 1 power point.

Steel Ego Attack 11Stinging Rebuke

Your enemy realizes its mistake in attacking when you react to its aggression with a swift strike.

Encounter        Augmentable, Psionic, Weapon
Immediate Reaction      Melee 1

Trigger: An enemy adjacent to you attacks you or your ally with a melee or a close attack

Target: The triggering enemy

Attack: Constitution vs. AC

Hit: 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn.

Effect: Until the end of your next turn, the range of your mind spike power increases to 10, but it remains a melee power. In addition, you can use your mind spike power as a free action once before the start of your next turn.

Augment 2

Hit: 3[W] + Constitution modifier damage, and you mark the target until the end of your next turn.


Steel Ego Utility 12Forceful Contempt

Through mental force, you will your flesh to become as hard as steel to foil an attack against you.

Encounter        Psionic
Immediate Interrupt      Personal

Trigger: You are hit by an attack that targets a defense other than Fortitude

Effect: The attack instead targets your Fortitude, and you gain a +2 power bonus to Fortitude until the end of your next turn.


Steel Ego Attack 20Fear and Loathing

As you attack your foe, you bring the full force of your personality against it. The psychic assault rips through your foe’s nerves.

Daily        Fear, Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Constitution vs. Fortitude

Hit: 4[W] + Constitution modifier psychic damage, and the target provokes opportunity attacks whenever it makes melee attacks (save ends).

Miss: Half damage, and the target provokes opportunity attacks whenever it makes melee attacks before the end of your next turn.

Effect: Until the end of the encounter, you can use a free action to slide the target 1 square whenever it is hit by an opportunity attack.


Published in Player's Handbook 3, page(s) 60.