Steel Vanguard Master

"Trust only in your steel and your skill. People will always disappoint you."

Prerequisite: Fighter, Steel Vanguard Student feat

You are a swordmaster of renown and an expert in the famous Steel Vanguard style. This style is based on the use of large, heavy swords such as the greatsword and the falchion. Few can match your skill and lethality with a two-handed sword.

Some combat styles are associated with specific schools, academies, or regions; the Steel Vanguard technique is not one of these styles. It was developed centuries ago in the mercenary companies that served the empires of old. Countless variations and embellishments have been added to the style over time. Currently, the mercenaries known as the Steel Vanguard practice the style, and dozens of distinct regional styles have their roots in the base style.

As a famed swordmaster, you might be sought out by students who want to learn your techniques or by challengers eager to earn a name by besting a warrior of your skill. How you deal with such challenges is up to you. Between adventures, you might run a training school, teach at a famous academy as a visiting instructor, tutor young nobles, or take on an apprentice for a time. When adventure calls again, you set aside your lessons and once again use the martial skills you have honed over years of fighting.

STEEL VANGUARD MASTER PATH FEATURES

    Steel Challenge (11th level): Whenever an enemy misses you with a melee attack, you can mark that enemy as a free action. The mark lasts until the end of the enemy‚Äôs next turn.
    Vanguard Action (11th level): When you spend an action point to make an attack, you gain a +4 bonus to attack rolls for that attack against enemies marked by you.
    Great Weapon Defense (16th level): You gain a +2 shield bonus to AC while wielding a two-handed heavy blade.

Steel Vanguard Master Attack 11Rush of Steel

You attack with a long, looping slash of your heavy weapon, then step forward and reverse your grip to strike another enemy from a different direction.

Encounter        Martial, Weapon
Standard Action      Close burst 1

Primary Target: Each enemy in the burst you can see

Primary Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.

Effect: You shift 1 square and make a melee secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength vs. AC

  Hit: 2[W] + Strength modifier damage.


Steel Vanguard Master Utility 12Vanguard Defense

Keeping your mighty weapon in constant motion, you blend parries and threatening sweeps into an active defense.

Daily        Martial, Stance
Minor Action      Personal

Effect: Until the stance ends, you gain a +2 power bonus to AC, and at the end of each of your turns while you are conscious, each enemy adjacent to you is marked until the end of your next turn.


Steel Vanguard Master Attack 20Cruel Flourish

Sensing that your enemy is vulnerable, you follow up a successful attack with a quick, devastating strike.

Daily        Martial, Reliable, Weapon
Free Action      Melee weapon

Trigger: You hit an enemy with a close or a melee attack

Target: The enemy you hit

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is dazed and takes ongoing 10 damage (save ends both).


Published in Martial Power 2, page(s) 28.