Stone Keeper

"Memory, like stone, lasts forever."

Prerequisite: Dwarf, cleric, trained in History

Dwarves have long memories. They strengthen their recollections by retelling stories passed down since the dark days of their enslavement to giants. Preserving these tales is the responsibility of the stone keepers, dwarves chosen for their wisdom and commitment to history. These stone fathers and mothers, as they are sometimes called, chisel stories into shrine walls and temple domes to give their history a physical presence, making them part of the architecture and wonder of dwarven cities.

As a stone keeper, you concern yourself with the past, but you are not simply a scholar. You are a holy champion who draws strength from your fury over all the wrongs ever committed against your people, bringing it to bear against foes who still threaten your race. When dwarven strongholds are in danger, you are the first to unite the clans against the enemy. You also travel widely, visiting ruined dwarven kingdoms and city-states to learn their fates and to exact vengeance when it is deserved.

Your views and beliefs encompass all of history and the place your people occupy in it. You harbor a deep-seated, smoldering anger born of ancient wrongs and long centuries of grief. Your prayers focus this anger into your attacks.

STONE KEEPER PATH FEATURES

    Memorable Action (11th level): When you spend an action point to make an attack, your weapon attacks deal 1[W] extra damage until the end of your next turn.
    None So Great (11th level): When you score a critical hit against a target that is larger than you, the target is knocked prone after the attackā€™s other effects are resolved.
    Unfailing Fortune (16th level): When you use your divine fortune power, you gain a +3 bonus instead of a +1 bonus. If you apply this bonus to an attack and miss, you gain another use of divine fortune for this encounter.

Stone Keeper Attack 11Rancorous Smite

Enraged by the harm done to your companions, you force your enemy to repay the debt in blood.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC. You gain a +1 bonus to the attack roll for each bloodied ally within your line of sight.

Hit: 3[W] + Wisdom modifier damage.


Stone Keeper Utility 12Scrape the Sky

Fury fills you, and you tower over your enemies.

Daily        Divine
Standard Action      Personal

Effect: Until the end of the encounter, your reach and speed both increase by 1, and your melee attacks deal 2d6 extra damage.


Stone Keeper Attack 20Every Wrong Righted

You channel your smoldering resentment into a savage strike and inspire your allies to finish the job.

Daily        Divine, Healing, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 5[W] + Strength modifier damage.

Miss: Half damage, and each ally adjacent to you gains a +3 power bonus to attack rolls against the target until the start of your next turn.

Effect: You and each ally adjacent to you can spend a healing surge.


Published in Divine Power, page(s) 52.