"I am the power of the never-ending tempest that crosses all planes. Do you think you can stop me?"Prerequisite:
Your philosophy of life and battle is shaped by your belief in the infinite storm. In every corner of the world and every part of the planes, order and chaos contend for domination. Violent storms of elemental fury are the most potent sign of this struggle. At no time is all the cosmos ever at peace. Through study and diligence, you draw power from these infinite and endless storms, channeling their destructive fury. You represent the infinite storm in your travels, welcoming the violence that is a constant part of life. Like the power of the storm, you are everywhere.
STORM DISCIPLE PATH FEATURES Lightning's Path Action (11th level)
: When you spend an action point to take an extra action, you teleport 5 squares. After the teleport, each enemy adjacent to you or marked by you takes lightning damage equal to your Wisdom modifier. Paragon Power Points (11th level)
: You gain 2 additional power points. Storm Scion (11th level)
: You gain lightning resistance and thunder resistance equal to your Constitution modifier. Rouse the Storm (16th level)
: While bloodied, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.
Augment 1 (Lightning)
Effect: After the attack, you teleport 3 squares. Until the end of your next turn, any enemy that hits you with a melee attack takes lightning damage equal to your Constitution modifier.
Storm Disciple Attack 11Lightning Strikes Twice
Living lightning wraps your body, letting you surge from one target to the next.
Encounter Augmentable, Lightning, Psionic, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier lightning damage.
Effect: You teleport 5 squares and make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier lightning damage.Augment 2
Effect: You teleport 5 squares and make a secondary attack as above, then teleport 5 squares and make the secondary attack again against a different creature.
Storm Disciple Utility 12Stormwalker
The winds of the immortal storm carry you into battle.
Minor Action Personal
Effect: You gain a fly speed equal to your speed and can hover. This effect lasts until an attack hits you or until the end of the encounter. When the effect ends, you descend to the ground without taking falling damage.
Storm Disciple Attack 20Aspect of the Infinite Storm
When you strike, you summon the transformative power of the infinite storm.
Daily Lightning, Polymorph, Psionic, Weapon
Standard Action Close burst 1
Target: Each enemy you can see in the burst
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier lightning damage, and ongoing 10 lightning damage (save ends).
Effect: You assume the aspect of the infinite storm until the end of the encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.Augment 2
Effect: After the attack, you become the tempestuous storm, occupying a 7-square by 7-square area centered on your space. While in this form, you are insubstantial, you can occupy other creatures’ spaces, and you cannot attack. When any creature starts its turn in your new space, you slide that creature 2 squares. In addition, one creature hit by the at-will attack takes 5 extra lightning damage and is dazed until the end of your next turn. At the start of your next turn, you return to your normal form in any unoccupied space in the area of the tempestuous storm.
Published in Psionic Power, page(s) 51.