Storm Speaker

"Once the storm begins, no mortal force can halt it."

Prerequisite: Druid

The might of primal storms—furious things of lightning, thunder, and rain—courses through your magic. Few druids walk the path of the storm speaker, for it is fraught with indomitable forces that can be channeled only temporarily, rather than truly controlled. The storm speaker dabbles with primal powers that dance and surge across the sky, free of all fetters.

Storm speakers seek out broad plains, the better to see and study storms that sweep across the sky. Their lodges are marked by tall spikes of iron marked with yellow and blue runes. During a storm, a speaker meditates within one of these lodges, allowing his or her mind to wander among the winds and rain. If the storms are open to sharing their secrets, bolts of lightning strike the iron spikes, sending waves of primal energy over the speaker, fortifying his or her power.

STORM SPEAKER PATH FEATURES

    Storm Speaker Action (11th level): When you spend an action point to take an extra action, you can also fly 8 squares as a free action. This movement doesn’t provoke opportunity attacks.
    Storm Touched (11th level): You gain resist 5 lightning and resist 5 thunder. Whenever you take lightning or thunder damage, you gain 5 temporary hit points, and you gain a +1 bonus to attack rolls with primal powers until the end of your next turn.
    Dancing Tempest (16th level): Once per round when you hit an enemy with a lightning or a thunder power, you can shift 1 square as a free action.

Storm Speaker Attack 11Storm Beast

With a great roar, you channel the fury of a primal storm. Lightning dances around you and strikes your enemies.

Encounter        Beast Form, Implement, Lightning, Primal
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Wisdom vs. Reflex

Hit: 2d6 + Wisdom modifier lightning damage, and you gain a +2 power bonus to attack rolls against the target until the end of your next turn.


Storm Speaker Utility 12Shield of Gales

A funnel cloud forms around you, knocking aside your enemies and shielding you from harm.

Daily        Primal
Minor Action      Personal

Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses. When any enemy ends its turn adjacent to you, you can slide that enemy 1 square as a free action.


Storm Speaker Attack 20Storm Child

For a short time, you become a child of storms. Thunder booms as lightning crackles around you, launching at your enemies.

Daily        Implement, Lightning, Primal, Thunder
Standard Action      Close burst 3

Target: One, two, or three enemies in the burst

Attack: Wisdom vs. Reflex

Hit: 3d8 + Wisdom modifier lightning and thunder damage.

Miss: Half damage.

Effect: Until the end of the encounter, you can use the Storm Child Attack power once per round, either in your humanoid form or in your beast form.


Storm Child Attack

At-Will      Implement, Lightning, Primal, Thunder
Minor Action      Close burst 5

Target: One creature in the burst

Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier lightning damage.

Requirement: You must have the Storm Child power activated to use this power.


Published in Primal Power, page(s) 58.