Stormcaller

"I have seen the power of the great storm, and I choose to make it my own. I will cast you aside like a speck of dust on the wind."

Prerequisite: Shaman, call spirit companion power

Legend tells of a great spiritual storm that forms the center of the natural world. This great, eternal upheaval represents the power and feral nature of the primal world. Spirits of the great wind ebb and flow around spirits of rain and thunder as aspects of lightning streak and flash in an eternal, chaotic mass. The chaos inherent in the great storm is equal only to the power that lies within it.

Only a powerful shaman can take up the mantle of the stormcaller. You can bring temporary order to the great storm and bend its power to your will. You call forth lightning spirits to empower your companions. You summon primal rains and wind to batter and bewilder your foes, while sheltering your allies and allowing them to move around the battlefield effortlessly. Your close ties to the great storm grant you and your allies protection from nature’s fury.

STORMCALLER PATH FEATURES

    Charged Companion (11th level): Whenever an enemy makes an attack against your spirit companion, that enemy takes lightning damage equal to your Wisdom modifier. If the attack causes your spirit companion to disappear, the enemy takes 5 extra lightning damage and is dazed until the end of your next turn.
    Driving Action (11th level): When you spend an action point, you can shift a number of squares equal to your Wisdom modifier, and each ally within 5 squares of you can shift 1 square.
    Stormcaller Resistance (16th level): You and your spirit companion gain resist 10 thunder and resist 10 lightning. Each ally adjacent to your spirit companion gains resist 5 thunder and resist 5 lightning.

Stormcaller Attack 11Forked Lightning

Spirits of lightning leap from your outstretched fingers, slamming into your enemies then encircling your allies.

Encounter        Implement, Lightning, Primal
Standard Action      Area burst 1 within 10

Target: One or two creatures in the burst

Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier lightning damage.

Effect: Until the end of your next turn, each ally within the burst deals extra lightning damage equal to your Wisdom modifier each time it hits an enemy with an attack.


Stormcaller Utility 12Blinding Torrent

You summon torrents of rain spirits from the great storm, concealing your allies and making your enemies more susceptible to nature’s fury.

Daily        Primal, Zone
Minor Action      Area burst 2 within 5

Effect: The burst creates a zone that lasts until the end of the encounter. Each ally within the zone gains concealment. Each enemy that enters the zone or starts its turn there gains vulnerable 5 lightning and vulnerable 5 thunder.


Stormcaller Attack 20Spirit Cyclone

Ancient winds spiral around your spirit companion, sending your enemies to their knees and allowing your allies to move with incredible speed.

Daily        Implement, Primal, Spirit, Zone
Standard Action      Close burst spirit 2

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 4d8 + Wisdom modifier damage, and the target falls prone.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Any ally within the zone can shift 3 squares to another square within the zone as a move action.


Published in Dragon Magazine 385, page(s) 38.