Stygian Adept

"There are no fears but those of your own making."

Prerequisite: Ardent

There are shadows in the mind. Unnerving memories, old fears, and crushing disappointments all lie ready to be exploited and manipulated. Those who know these fears can turn them into weapons, amplified until they unravel the consciousness. You are familiar with these fears, and you wield them like razors.

As a stygian adept, you sense the fear and terror in your enemies, harnessing these emotions and using them to attack your foes’ minds. With your powers you can create phantom terrors that only your opponent can perceive, distracting the enemy from your allies as they move into position. A foe firmly in your grasp finds itself lost in a maze of half-realized imaginings, each more terrible than the last.

STYGIAN ADEPT PATH FEATURES

    Fleeing Fear (11th level): Whenever you hit an enemy with a fear power, you can slide the enemy 1 square.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Unraveling Action (11th level): When you spend an action point to make a fear attack, each target hit by the attack has vulnerability to all damage until the end of your next turn. The vulnerability equals your Constitution modifier.
    Fearsome Zone (16th level): Enemies in any zone created by your psionic powers take a -2 penalty to attack rolls. Enemies that are immune to fear ignore this penalty.

Stygian Adept Attack 11Stygian Strike

To your enemy, you take on the appearance of its greatest fear, causing it to stumble back in terror.

Encounter        Augmentable, Fear, Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. Will

Hit: 1[W] + Charisma modifier psychic damage, and you push the target a number of squares equal to your Constitution modifier.

Augment 2

Hit: As above, and you or one ally can make a melee basic attack against the target as an opportunity action at any point during the push.


Stygian Adept Utility 12Haunting Shadows

Doubts blur your enemies’ vision, making it hard for your foes to see the true threat before them.

Daily        Psionic, Zone
Minor Action      Close burst 3

Effect: The burst creates a zone that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Your allies have concealment against enemies that are within the zone.

Sustain Minor: The zone persists.


Stygian Adept Attack 20Subconscious Horror

Your attack conjures a horrific vision that only you and your enemy can see.

Daily        Conjuration, Fear, Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. Will

Hit: 3[W] + Charisma modifier damage.

Miss: Half damage.

Effect: You conjure a subconscious horror in an unoccupied square within 5 squares of you. The horror lasts until the end of your next turn. The horror is invisible to everyone but you and the target. Whenever the target starts its turn and can see the horror, the target must either end that turn farther away from the horror than where it started, by at least a number of squares equal to half its speed, or take 10 psychic damage and grant combat advantage until the start of its next turn.

Sustain Minor: The horror persists, and you can move it 4 squares.


Published in Player's Handbook 3, page(s) 40.