Swift Strider

"I stand in two worlds: the world you see and the world you don’t."

Prerequisite: Seeker, Spiritbond class feature

You move with liquid grace and in a way that shows that you are unhindered by your environment. The primal spirits with whom you ally yourself guide your steps so that you can move without fear, boldly moving faster than your foes can track. You might use hidden pathways and shortcuts through the world. Or you might have taken your first step into the spirit world and, by doing so, now have the same freedom enjoyed by the land’s spirit custodians.

Becoming a swift strider allows you to move with astonishing speed. You can anticipate your enemy’s attacks and spring to safety. As you follow this path, your body begins to blur when you move, making it hard for foes to protect themselves from your strikes.

You attack while moving, spin away when your enemies hit you, and, eventually, speed through their ranks, delivering strikes that rob them of their mobility and increase your speed. By moving just outside the reach of your foes, you can deliver punishing attacks with your seeker powers to contain and control them so that your allies can move in for the kill.

SWIFT STRIDER PATH FEATURES

    Defensive Shift (11th level): The first time you shift on each of your turns, you gain a +2 bonus to AC and Reflex until the start of your next turn.
    Escaping Action (11th level): When you spend an action point to take an extra action, you can shift as a minor action until the end of your next turn.
    Swift Stride Assault (16th level): Whenever you use a move action and end the move at least 3 squares away from where you started, you gain a bonus to damage rolls with light thrown and heavy thrown weapons until the end of your turn. The bonus equals your Strength modifier.

Swift Strider Attack 11Blurring Offensive

You move with such speed and attack with such force that your enemy finds it impossible to track your movements.

Encounter        Primal, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Effect: Before the attack, you shift 1 square. If you are marked, that condition ends on you before the shift.

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier damage, and the target grants combat advantage to you until the end of your next turn. In addition, you slide the target 1 square, and you shift 1 square.


Swift Strider Utility 12Swift Vengeance

After being hit, you adjust your position to prepare your revenge.

Encounter        Primal
Immediate Reaction      Personal

Trigger: An enemy hits you with a melee attack

Effect: You shift 1 square. Until the end of your next turn, the triggering enemy grants combat advantage to you, and you can score a critical hit on a roll of 19–20 against that enemy when you make weapon attacks against it.


Swift Strider Attack 20Striding Barrage

You speed across the battlefield, loosing shot after shot as you move.

Daily        Primal, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Effect: Before the primary attack, you shift 2 squares.

Primary Target: One creature

Primary Attack: Wisdom vs. AC

Hit: 1[W] + 2d6 + Wisdom modifier damage, and the primary target is slowed (save ends).

Effect: You shift 2 squares and make a secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Wisdom - 1 vs. AC

  Hit: 1[W] + 2d6 + Wisdom modifier damage, and the secondary target is slowed (save ends).

Effect: You shift 2 squares and make a tertiary attack

  Tertiary Target: One creature other than the primary and secondary targets

  Tertiary Attack: Wisdom - 2 vs. AC

  Hit: 1[W] + 2d6 + Wisdom modifier damage, and the tertiary target is slowed (save ends).


Published in Player's Handbook 3, page(s) 133.