Sword of Assault

"The best defense is beating your foe into submission."

Prerequisite: Swordmage, aegis of assault class feature

Although arcane finesse and delicate sword work are fine for others, you believe that better ways exist to subdue your enemies. You wonder why you should use subtlety when you can more quickly defeat your foe with a powerful sword strike combined with a blast of arcane energy.
As a sword of assault, you are interested in fusing magic with blade to create the most powerful attack you can. You have little tolerance for rigorous arcane training, preferring to use magic in a blast of raw elemental energy instead of a carefully crafted spell.
Similarly, you never saw the point of the refined swordplay of your counterparts, instead favoring strength over finesse. You believe that displaying your skill through elaborate parries and flourishes is an expression of a swordmaster’s ego, rather than of skill. In your mind, such displays only slow battle. On the other hand, you make sure that all of your movements and arcane utterances contribute to the most devastating attack you can possibly deliver with a single swing of your blade.

SWORD OF ASSAULT PATH FEATURES

    Assaulting Charge (11th level): When you spend an action point to charge, you can use a melee at-will attack power or a melee encounter attack power in place of the charge’s melee basic attack.
    Battlemage Readiness (11th level): When you use your aegis of assault to teleport and make an attack, you can use a swordmage melee at-will attack power in place of the melee basic attack.
    Double Spell Assault (16th level): Whenever you roll initiative, choose one of your at-will attack powers. Once before the end of the encounter, you can use that power as a minor action after hitting with a melee attack.

Sword of Assault Attack 11Spell Strike

Your magic infuses a normal weapon attack with arcane power that might scorch, freeze, rot, poison, shock, or blast your foe.

Encounter        Arcane, Weapon ; Varies
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 1[W] + Intelligence modifier plus 2d6 + Strength modifier acid, cold, fire, lightning, necrotic, poison, radiant, or thunder damage.


Sword of Assault Utility 12Aegis Reserve

In the heat of battle, sometimes one aegis is not enough. Luckily, you know a spell that allows you to bestow another.

Encounter        Arcane
Minor Action      Close burst 5

Target: One creature in the burst

Effect: The target is marked by your aegis of assault. Marking the creature does not remove the mark on another target already affected by your aegis of assault.


Sword of Assault Attack 20Fire and Thunder

Your weapon thrums with fire and thunder, which explode across your foe and leave the creature aflame and senseless.

Daily        Arcane, Fire, Thunder, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 5[W] + Intelligence modifier fire and thunder damage, and the target takes ongoing 5 fire damage and is deafened (save ends both).

Miss: Half damage.


Published in Arcane Power, page(s) 68.