You and your blade are as one. You are a master of the sword, able to employ your steel in ways that no lesser warrior can even imagine.
SWORDMASTER PATH FEATURES Steel Defense Action (11th level)
: When you spend an action point to take an extra action, you also gain a +4 bonus to AC and Reflex until the start of your next turn. Steel Grace (11th level)
: When you charge with a light blade or a heavy blade that is not a polearm, you can use cleave, reaping strike, sure strike, or tide of iron in place of a melee basic attack. Steel Blitz (16th level)
: When you score a critical hit with a light blade or heavy blade, you regain the use of a fighter encounter attack power that you have already used during this encounter.
Swordmaster Attack 11Precision Cut
You slip your blade past an enemy’s armor and slice your foe just so, leaving a bleeding gash.
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage.
Special: When you make an opportunity attack, you can use this power in place of a melee basic attack.
Swordmaster Utility 12Fantastic Flourish
With perfect timing, you flick one enemy’s blood into the eyes of another.
Minor Action Ranged 5
Requirement: During this turn you must have hit an enemy with a melee attack using a light blade or heavy blade (not a polearm).
Target: One enemy other than the one you hit
Effect: The target is marked until the end of your next turn.
Swordmaster Attack 20Crescendo Sword
With a tremendous roar, you swing your blade over your head and make lunging strikes at all nearby enemies. At the end of the flurry, you regain some of your power.
Daily Martial, Weapon
Standard Action Close burst 1
Requirement: You must use this power with a light blade or a heavy blade (not a polearm).
Target: Each enemy you can see in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: If you hit at least one target, you regain the use of one daily attack power that you have already used today. If you miss every target, you regain the use of one encounter attack power that you have already used during this encounter.
Published in Player's Handbook, page(s) 88, Class Compendium.