Swordmaster

Prerequisite: Fighter

You and your blade are as one. You are a master of the sword, able to employ your steel in ways that no lesser warrior can even imagine.

SWORDMASTER PATH FEATURES

    Steel Defense Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to AC and Reflex until the start of your next turn.
    Steel Grace (11th level): When you charge with a light blade or a heavy blade that is not a polearm, you can use cleave, reaping strike, sure strike, or tide of iron in place of a melee basic attack.
    Steel Blitz (16th level): When you score a critical hit with a light blade or heavy blade, you regain the use of a fighter encounter attack power that you have already used during this encounter.

Swordmaster Attack 11Precision Cut

You slip your blade past an enemy’s armor and slice your foe just so, leaving a bleeding gash.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Reflex

Hit: 3[W] + Strength modifier damage.

Special: When you make an opportunity attack, you can use this power in place of a melee basic attack.


Swordmaster Utility 12Fantastic Flourish

With perfect timing, you flick one enemy’s blood into the eyes of another.

Encounter        Martial
Minor Action      Ranged 5

Requirement: During this turn you must have hit an enemy with a melee attack using a light blade or heavy blade (not a polearm).

Target: One enemy other than the one you hit

Effect: The target is marked until the end of your next turn.


Swordmaster Attack 20Crescendo Sword

With a tremendous roar, you swing your blade over your head and make lunging strikes at all nearby enemies. At the end of the flurry, you regain some of your power.

Daily        Martial, Weapon
Standard Action      Close burst 1

Requirement: You must use this power with a light blade or a heavy blade (not a polearm).

Target: Each enemy you can see in the burst

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.

Effect: If you hit at least one target, you regain the use of one daily attack power that you have already used today. If you miss every target, you regain the use of one encounter attack power that you have already used during this encounter.


Published in Player's Handbook, page(s) 88, Class Compendium.