Talaric Strategist

"Your thoughts betray you."

Prerequisite: Ardent

Long ago, when aberrant monsters first spilled into the mortal world, a warrior society was formed to protect the world from the Far Realm’s corrupting influence. The society’s members recorded their techniques in a volume known as the Talaric Codex. In it were the forms and disciplines needed to master their psionic fighting art. In the countless years since its formation, the society has decayed and dissolved. Its monasteries have fallen, and the writings of its adepts have been scattered across the world.

You have found fragments of writing from this ancient society and learned to focus your psionic powers to give you a tactical advantage in battle. Because your training was haphazard and pieced together from fragments of lore, you improvise where your training is incomplete, drawing from your ardent powers to fill your gaps in knowledge. Still, the teachings you uncovered proved instructive, and you can take charge of nearly any battlefield.

Central to your learning is the ability to read your enemies’ intent and turn it against them. You translate the clarity of your vision and your openness to the thoughts and experiences of those around you into a decided tactical advantage. You can warn allies against impending attacks, move companions to adapt to enemy formations, and help your allies scatter when they are faced with devastating magic.

TALARIC STRATEGIST PATH FEATURES

    Anticipatory Action (11th level): When an enemy enters a square adjacent to you, you can spend an action point to take a standard action as an immediate interrupt.
    Battle Instinct (11th level): You and allies within 5 squares of you gain a +2 power bonus to initiative checks.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Tactician's Surge (16th level): Whenever you use your ardent surge power, you can slide each ally in the burst 1 square.

Talaric Strategist Attack 11Anticipation Tactics

Your tactical intuition places your ally just where he or she needs to be.

Encounter        Augmentable, Psionic
Immediate Interrupt      Close burst 3

Trigger: An enemy within 2 squares of you makes a melee attack

Target: One ally in the burst

Effect: The target can use a free action to shift 1 square and make a melee basic attack against the triggering enemy. That attack deals 1d8 extra damage to the enemy.

Augment 2

  Target: One or two allies in the burst or you and one ally in the burst

  Effect: Each target can use a free action to shift 2 squares and make a basic attack against the triggering enemy.


Talaric Strategist Utility 12Insightful Command

You exhort your allies to move to new positions or to defend themselves.

Daily        Psionic
Minor Action      Close burst 5

Target: You and each ally in the burst

Effect: Each target can either shift half his or her speed as a free action or gain a +3 bonus to all defenses until the end of your next turn.


Talaric Strategist Attack 20Combined Effort

Drawing from your allies’ perceptions, you discern the best place to strike.

Daily        Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC. You gain a +1 bonus to the attack roll for each ally within 2 squares of the target.

Hit: 4[W] + Charisma modifier damage, and the target is dazed (save ends).

Miss: Half damage, and the target is dazed until the end of your next turn.


Published in Player's Handbook 3, page(s) 41.