Tharashk Wayfinder

"There is only one way to escape my pursuit: through death."

Prerequisite: Ranger, Hunter’s Quarry class feature, Mark of Finding feat

Rangers in House Tharashk often become wayfinders, all-purpose guides who travel the world helping to resolve the house’s quarrels. A wayfinder is part scout, part bounty hunter, and part inquisitive. As a wayfinder, you might, over the course of a season, guide dragon shard prospectors through dangerous wilderness, capture a fugitive, uncover who’s smuggling poisons into the slums of Sharn, and even explore a dungeon or two along the way. Your dragonmark guides your attacks, whether you’re fighting hand-to-hand or with a bow. Once you determine your quarry, you are relentless in your pursuit of it. Those who flee from you find that there’s no escaping a wayfinder, only a delay of the inevitable.

THARASHK WAYFINDER PATH FEATURES

    Quarry's Arrest (11th level): When you hit a creature designated as your quarry, you can choose to forego your Hunter’s Quarry damage in order to instead slow the creature and prevent it from shifting until the end of your next turn. Doing this expends your Hunter’s Quarry damage until the start of your next turn.
    Wayfinder Action (11th level): When you spend an action point to make an attack against an enemy you’ve designated as your quarry, you can shift your speed after the attack roll.
    Wayfinder's Quarry (16th level): While a creature is designated as your quarry, it grants combat advantage to you.

Tharashk Wayfinder Attack 11Path of Least Resistance

The power of your dragon mark guides your strike, and its magic lingers in the wound, weakening your foe’s defenses.

Encounter        Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. lowest of Fortitude, Reflex, or Will (melee) or Dexterity vs. lowest of Fortitude, Reflex, or Will (ranged)

Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged). Until the start of your next turn, the target takes a -2 penalty to the defense you hit.


Tharashk Wayfinder Utility 12Distant Quarry

Your dragon mark pulses with energy as you identify a distant foe as your quarry.

Encounter  
Minor Action      Personal

Effect: You designate one enemy that you can see as your quarry.


Tharashk Wayfinder Attack 20Path of Destruction

Your dragon mark flashes as you deliver a devastating attack. You then take a couple of steps and unleash another crippling assault.

Daily        Weapon
Standard Action      Melee or Ranged weapon

Primary Target: One creature

Primary Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)

Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged). The target gains vulnerable 1 to all damage until the end of the encounter.

Effect: Shift 2 squares and make a secondary attack.

  Secondary Target: One creature

  Secondary Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)

  Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged). The secondary target gains vulnerable 1 to all damage until the end of the encounter. If you hit the same creature with both the primary and secondary attacks, it gains vulnerable 2 to all damage until the end of the encounter.


Published in Eberron Player's Guide, page(s) 77.