Theurge of the Compact
"I will not bow."Prerequisite:
Invoker, Covenant of Wrath class feature
You walk a perilous path, for you study the rare and dangerous fragments of the Compact Infernal. Through your understanding of this dark lore, you have harnessed the power of the Nine Hells. You hold mastery over infernal conflagrations and can conjure fiendish servants. With such power at your command, you run the risk of becoming consumed by pride and being seduced by fell whispers. You must use your powers with great care—if you falter, the fiends that serve you might become your masters.
THEURGE OF THE COMPACT PATH FEATURES Bringer of Despair (11th level)
: When you score a critical hit with an invoker attack power, you can take 5 damage. If you do so, the target of the critical hit takes a -2 penalty to attack rolls (save ends). Incendiary Action (11th level)
: When you spend an action point to make an attack, each target hit by that attack gains vulnerable 5 fire until the end of your next turn. Fiery Wrath (16th level)
: The bonus damage of your Covenant Manifestation is fire and is 2 instead of 1 for each enemy.
Theurge of the Compact Attack 11Hellfire Unleashed
Hellish fire erupts within your enemy, while black smoke poisons the air around it.
Encounter Divine, Fire, Implement, Poison
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier fire and poison damage. Each creature adjacent to the target takes 5 poison damage and grants combat advantage until the end of your next turn.
Theurge of the Compact Utility 12Infernal Guardian
A sinister figure formed from hellfire appears beside you to protect you from harm.
Encounter Conjuration, Divine
Minor Action Melee 1
Effect: You conjure an infernal guardian in an unoccupied square adjacent to you. The guardian lasts until the end of your next turn. While you are adjacent to the guardian, you are immune to charm effects and fear effects, and you gain resist 10 fire.
Sustain Minor: The guardian persists.
Theurge of the Compact Attack 20Fiery Companions
Fire erupts across your body as you scream the word to rip open reality and call forth fiends to aid you.
Daily Conjuration, Divine, Fire, Implement
Standard Action Close burst 10
Effect: You conjure four fiery fiends in four unoccupied squares in the burst. The fiends occupy their squares, and they last until the end of your next turn. Any creature that leaves a square adjacent to a fiend on its turn takes ongoing 10 fire damage (save ends). When the fiends appear, they each make the following melee attack (determine line of sight from each fiend). A fiend attacks an ally if no enemies are adjacent to it.
Target: One adjacent creature
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends).
Sustain Minor: The fiends persist. As a standard action, you can cause each of the fiends to make its attack again. As before, a fiend attacks an ally if no enemies are adjacent to it.
Published in Divine Power, page(s) 78.