Thuranni Shadow Killer

"The only noise my weapon makes is the sound of a body hitting the floor."

Prerequisite: Mark of Shadow feat, trained in Stealth

You’re among the deadliest assassins that House Thuranni has to offer. You are the scourge of House Phiarlan and anyone else who has enemies with the coin to afford your services. You kill silently, and you’re adept at infiltrating enemy strongholds. You eliminate targets with ruthless efficiency and return to your house’s compounds unscathed. Thuranni shadow killers are careful to ensure that their deeds go unnoticed by most of Khorvaire’s population.

THURANNI SHADOW KILLER PATH FEATURES

    Shadow-Fade Action (11th level): When you spend an action point to take an extra action, you become invisible until the end of your next turn.
    Thuranni Silence (11th level): Any ally within 3 squares of you who is not trained in Stealth gains a +3 bonus to Stealth checks.
    Shadow Wound (16th level): Once per round when you hit an enemy granting combat advantage to you, your attack also deals ongoing 5 necrotic damage (save ends). You decide whether to apply the ongoing damage after making the damage roll. The damage increases to ongoing 10 necrotic at 21st level.

Thuranni Shadow Killer Attack 11Descending Shadows

Darkness explodes from your dagger and rises above your enemy before raining down ebon sheets that cling to the creature’s form.

Encounter        Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. Reflex and Will. You make one attack roll and compare the result against both defenses. The target might be hit one or two times, depending on which defenses are hit.

Hit (Reflex): 1[W] + Dexterity modifier damage, and the target is slowed until the end of your next turn.

Hit (Will): 1[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.


Thuranni Shadow Killer Utility 12Shadowstep

You point at a spot, and the light retreats from it. Then you disappear and step out of the shadows you’ ve created.

Daily        Teleportation, Zone
Standard Action      Area burst 1 within 10 squares

Effect: The burst creates a zone of darkness that lasts until the end of your next turn. The zone blocks line of sight for creatures without darkvision. You gain darkvision until the end of your next turn and teleport to the burst’s origin square.

Sustain Minor: The darkvision and the zone persist.


Thuranni Shadow Killer Attack 20Spectral Garrote Attack

A translucent garrote forms between your hands as you snare a foe to use as your shield.

At-Will        Reliable
Immediate Interrupt      Personal

Requirement: The Spectral Garrote power must be active to use this power.

Trigger: An enemy makes a melee or ranged attack roll against you that targets AC or Reflex

Effect: The triggering attack targets the creature grabbed by you.


Thuranni Shadow Killer Attack 20Spectral Garrote

A translucent garrote forms between your hands as you snare a foe to use as your shield.

Daily        Reliable, Weapon
Standard Action      Melee 1

Target: One creature granting combat advantage to you

Attack: Dexterity vs. Reflex

Hit: 3d8 + Dexterity modifier damage, and you grab the target. Until the grab ends, you have cover and can use the Spectral Garrot attack action.

Sustain Minor: You sustain the grab, and the target takes 2d8 + Dexterity modifier damage.


Thuranni Shadow Killer Attack 20Spectral Garrote Attack

A translucent garrote forms between your hands as you snare a foe to use as your shield.

At-Will        Reliable
Immediate Interrupt      Personal

Requirement: The Spectral Garrote power must be active to use this power.

Trigger: An enemy makes a melee or ranged attack roll against you that targets AC or Reflex

Effect: The triggering attack targets the creature grabbed by you.


Published in Eberron Player's Guide, page(s) 78.